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Thank God For VR

🕑 Added 2016-10-16 16:29:52 +0000 UTC
Thank God For VR

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Photography by KO

cool !

I think the main problem facing VR is that not many people know what to do with it. It's a medium that has yet to be explored to it's potential. Take the Doom Example. FPS was a rudimentary genre, that had yet to develop into it's potential. But after it's release we saw many clones just like it, some good, some bad. But as technology and development moved on, so did the genre. Given some time, I can see the exact same thing happening to games in VR. Platform Shooters branching out into their own experiences, while new ones coming up as people explore the technology more. The big difference from then and now is that the barrier of entry for developers are much lower. Game engines like Unity make it so anyone who has the spare time to learn to use it can make a game. Sure, there will be a ton of crap, but every so often, there will be that gem that changes things. If you get a chance, check out the Dev Logs of H3VR. Not only is it an interesting game, but the dev logs talk about the challenges associated with VR and what makes for a good experience. From what I hear their latest update, by accident, has made one of the best melee systems in VR yet.

Blake Northcott

Great post! I learned a lot!!

i wouldn't hope dp

Tanner Corcoran

Any chance of Little and Cubed coming back?

Well maybe one day a highschool student working min wage can afford one... until then seems like it'd be great fun

Now I moved it out into our shed so I could have a 4x2.7m space. I finally played raw data to too and the zombie robots made me crap my pants ( =_=)

This made me flashback to a few days before my vive first arrived spending a whole afternoon setting up a play space in my living room, then after 4 hours of verbal abuse because it wouldn't maintain sync on base stations because I didn't read they had to be less than five meters apart, had to drag the whole thing including my pc to the other part of the house and had set the base stations up on top of ladders and cookbooks. But that moment 6 hours later where I got to be a Space Pirate I made it all worth it.

elmagio

Out of curiosity, do you intend to give PS VR a go when it releases? It's widely reported as behind the first "Good enough" VR product that's actually an option for more than just a small niche, if true that could boost VR adoption/development through the roof, but as an owner of a clearly superior headset/setup like the Vive, do you have any interest in trying the more accessible option?

Tyler Rand

The role play part isnt good for me. I already get super into games with characters (or any game really). I talk to them as if they were real. I make decisions and play the game as if it were really happening. With Vr you would just incourage my behaviour. It would be amazing for me and immersive, but id go insane.

BurningEmber

Great points. Especially with the 'motion controls 2.0' part; the issue with motion controls was that they were first-person movements with a third-person view. You were moving your hands, but the results showed up on what your mind identifies as another person. Much like the phantom limb effect, where you see a fake hand and hide your real hand, hitting the fake hand jolts you and leaves you with a very uncomfortable feeling; motion controls were that same effect, but dimmed. Even in first-person games, unless you sat right up next to the screen, that disconnect was still there. However, VR is first-person controls in a first-person view, as you noted. You're not moving a character's hand, you're moving your own hand, and as such you are that character. That's what I love about it. The view, the controls, the movement, it all forces deep immersion, and that's beautiful.

Stephen Staver

Great post, Dan!

Mirriky

The future of VR is only going to get cheaper and more powerful as things continue

Mirriky

As a VIVE owner, I agree with all of this After 5 months, I'm still not bored of VR

Alex Bayer

Dammit Dan, stop making me want to spend more than a thousand dollars on a system even capable of the Vive, let alone the Vive itself.

Just a lil guy

Well said.

Your kids don’t like falafel

I haven't tried VR, but all of your points seem to make sense, it's a pain that they're so expensive though

Shawn Lindsay

VR will be at its peak when we have a headset that is the combination of PSVRs more comfortable headset, easy setup and lower price point and Vives high quality precision and library

Forecaster

Whole heartedly agree. Thinking that it will *replace* regular games is silly.

Rachel Wolfe

Words are back! Sweeet.


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