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Exploring, Shock, and Family

🕑 Added 2019-06-10 00:41:12 +0000 UTC
Exploring, Shock, and Family

Comments

Pytress Lowrey

I like the idea for the first stage being stealth, she's probably not going to be ready to fight immediately. For the starting scenes, I like the idea of giving the audience time to see Alice's home. We've never really seen this before even though we had the little memories in AMA2, which gave us an idea of the parents personalities. A thought: At this point, we know about the fire's cause from AMA2: Madness Returns, so maybe some sort of call back to that but not so blatant that it could be a spoiler would work to give us the idea that something's not right or about to happen. A reason for the shadows and noises other people have commented about.

Chaussette

I love the mouth monster, maybe it could have a rotten tongue that tries to grab/lick stuff? Or it could be vomiting some nasty goo. I agree with not starting the game at 100% action/horror. I'm watching a lot of horror movies, good and bad ones, and something I noticed they do sometimes is to give the audience a "feeling" that something bad is about to happen. Like they would show a normal everyday scene but include sudden loud noises/some shadows and weird shit to startle the audience without really showing anything spooky. I think it's really interesting. About the mine concept, I like the idea, the only thing I don't understand is the meaning of "clearing" in the first box. I feel like it's not necessary to indicate the exit with a word, if the level is built properly the player will understand where to go.


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