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Non-Euclidean Worlds

🕑 Added 2019-07-22 08:59:11 +0000 UTC
Non-Euclidean Worlds

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RE: DOTS - 1) At the top of the page might be good to have a quick blurb that ties some reasoning around DOTS/Pirate Jam, like 'Forge new seas of game development with Unity cutting edge tech, etc....' 2) The teaser video would be good to edit down into something much shorter.

Ok, I re-read the page.....I meant June (point one on the program details.

I feel that the website for Pirate Jam looks very compelling. I pretty much understand what is going and would be 100% on board with participating myself as a Game Art and Design student (I would love the experience). QUESTION: (more of a clarification for myself) Projects that are started after the start date (i.e. the June/July date) will or will not be accepted for entry? This is mainly clarification for myself. I understand that this is still a work in progress, and I may very well be misinterpreting or words. All in all, I'm actually quite excited. Looking forward to it!

Fractal narratives and Non-Euclidean geometry, all sounds positively freaky, and big yes!

Connor Sol

Yes! Escher, Mandelbrot! Great game design inspirations. American: - I'd recommend the book Godel, Escher, Bach: The Eternal Golden Braid - I'd also recommend the game ANTICHAMBER, which uses very similar mind-bending game level puzzles including the "go around a corner that keeps going" featured in the Non-Euclidean video you posted here. - Also, if you told your music producer for Alice Asylum to use the VST called "Box of Tricks" by Soniccouture (made in collaboration with Imogen Heap), it has a Euclidean Beats sequencer which allows easily making beats which work according to maths and polyrhythms rather than traditional rhythm conventions. Google "box of tricks Euclidean" for a groovy demonstration! It could really benefit the music and sound design of these areas of the game

That is such a cool concept for like a way create escher type stuff in the game!

He reminds me of Beaker from the Muppets. XD

Saleh Abu-Rashid

Reminds me of the game "untied chamber" they use the same method.

Oh my lord that tear maze, just beautiful.

Anna Lepper

LOVE the idea of non-euclidean geometry playing into the level design. There's something so Wonderland about it. I think the coaster and maze both look fab. As for Pirate Jam, I think it's pretty clear but I would offer a few SUGGESTIONS: Pirate Theme and Bonus category seem too similar. Either make the distinction more obvious or just lump them into one. Also, just a small nitpick, but shouldn't the graphics for the scoring go under Voting and Scoring Criteria, not Official Rules? In the Program Description you use winners (plural) several times but on the fourth bullet you use winner (singular) Under "Sail and Explore" you have 'get amongst' which doesn't sound like Standard English or Standard Pirate. XD Perhaps you could say "get away amongst"? Looks pretty good for the most part! Looking forward to the live stream this week.

OMG This idea of trickery would be amazing in the labrinth. This would add to that unsettling feeling. One thing thing I find many psychological horror game fail at is well the psychological part. LOL They rely on senses which Yes is kinda psychological, but it more related the it it’s self. I look forward to this game because it feels deeper and darker. It looks like it will not only mess with you senses, but you perception, and with your mind it’s self.

Make Nine Inch Nails great again

Fern can be a metaphor for family too as each plant growing from the same rhizome. No flower! Now suck on something else bumble-Bumby.

Mathematics are a big part of Alice, in fact, Dodgson was a fellow mathematician himself. If you are interested, I suggest you the book A tangled tale. Also, he wrote about euclidean geometry, Euclid and his modern rivals if I'm not wrong.

That would be amazing and so metanarrative; very Aliceesque indeed!

Make Nine Inch Nails great again

When I hear "fractal" I think "fern". So, something in-fern-al for sure.


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