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Devil In A Box

🕑 Added 2020-10-26 04:02:05 +0000 UTC
Devil In A Box

Comments

Stephanie Groth

I agree about the box lacking whimsy.

This is such a cool idea!!! 🥰

That box, will it as in AMR also attract monsters?

Sarah McKeegan

Love it!! Definitely creepy!!

That box looks wicked..love the eating tentacles as an upgrade.

I really really love the first box skin, but I prefer the re-do of the Jack itself lol. I do like the idea of unlockable skins for weapons, especially since Alice gets different dresses. They obviously don't need to be related, but some could be. And I love the tentacle use here. It's surprising and fits the game

Wendy Jaa

Reminds me of Kiss: Psycho Circus: The Nightmare Child

Juan Romero

I like the mix between childish and dark bettet, and in general for the game, it's more visually interesting and fits the story better. @american You mean the Face Hugger from "Alien", because "Aliens" is a worse movie full of American Marines, guns and explosions, just like Jim Cameron always loves!! joking (not completely though)

St. Thomas

I really love the idea of the tentacles and pulling Alice inside the box, that's going to be funny!

Sarah Heist

Dayum that thing is freaky! I love it. Can't wait to play with it 😈😈😻😻

Lucky Dragon ‘She.They’

I think there should be a tentacle weapon but for it to be the jackbomb seems a bit incongruous. Perhaps a weapon earned in the Chess Realm where the tentacles have taken over would make more sense.

Alex Crowley

Thanks! I'll try and explain the design rationale and why I went this way with the concept. I hope it puts you at ease :) Keep in mind; it's a loose concept that internally has been received well, so we're sharing here for feedback. This tentacle version is a secondary fire, "perimeter guard" mode. We're still sticking with an exploding bomb variant as the primary use. I created this loose tentacle concept to gauge the reaction on secondary firing modes, which, so far, sounds positive. The "sentry/restraint" concept could be easily achieved by the character reaching out and grappling an enemy, then physically pulling them back into the box. But, this sounds a bit tame. Plus, the spring would have to extend to a silly point. (trip hazard?) Having tentacles spawn from the Jack Bomb's mouth like this is a cool aesthetic. It's versatile, will allow for some cool animations, and keeps us on brand. Flesh, combined with mechanics or inorganic material, is always a fun mix to explore visually. In Asylum, Chaos is heavily represented by "Tentacle Corruption." Working on the story with American, to my knowledge, tentacles will be pretty prevalent in this game. So, we'll be seeing a bit of them. This weapon idea is also born from "utilizing" tentacles. We want to see familiar elements from the Alice series in new ways we've not seen before. Both for the player, in the gameplay, and the narrative. So, we're exploring applying tentacles to new areas to see if it fits. And here, I think it fits. It might not be a final version of the weapon yet, (still, some tweaks to go), but right now, I think we're on the right track for an initial, well rounded, and well-suited weapon concept. Keep that feedback coming. Thank you!

Rosuav

Ahh, the Alice 1 Jackbomb. A good friend of mine. We have set fire to oh, so many card guards and tiny insects....

Lucky Dragon ‘She.They’

I like the newest version of the design, but actually think the tentacles are a bit much. We don’t want to be overusing them do we?


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