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Running Just To Stand Still

🕑 Added 2021-03-08 15:55:59 +0000 UTC
Running Just To Stand Still

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Super late but as far as the colors for the animation I liked what we had in madness. It was very dark fairy tales like story while still being deceitfully innocent when applied in the right environment. Cut-scenes or animation sequences themselves though, I say go cut-out like in madness returns for little girl Alice past memories. It felt right to me because it shows how she sees her world like innocent storybook while being able to showcase the dark reality to the players. As for the present time in Wonderland (like the image) and out of, definitely animated in-game or 3-d render. That way the player won't be taken out of the experience of what they are doing as they push forward. Claymation maybe? I don't know if I'm answering your question properly. If I'm not well then let's go realism. Or at least lean towards it more, like 3/4th more. Too much animation will kill the magic of the land and area making it feel flat. Go too real though and it will feel just as flat. I would say meet in the middle but with more of a lean towards realism. The Jabberwocky pieces look amazing. I like these lab ideas floating around.

Death of Ink

Ah at long last, the origins of The Jabberwock's cyborg form.

Stephanie Groth

I think it should be more realistic in regards to the fight scene that Omri is working on. I think that might keep the player more invested in the fight instead of a disconnected cartoon feel. I also LOVE The Jab Lab!

Sarah McKeegan

Love the images and the idea that the jab is hidden!!

love the Jab images - B is my fav. I could see the Jab popping up and out, even clawing and snapping without being fully free

Lucky Dragon ‘She.They’

I know a lot of people really liked the paper cutout cutscenes, but they only existed for time and budgetary reasons, and that's how they always came off to me. There’s no reason to have them this time. I would prefer all cutscenes to be in-game or 3D rendered.

"Any ideas about the style to go with here? Animated? Realistic?" I really enjoyed the animation in "Madness". It was my favourite game and these scenes bewitched me to them because of their simple idea. So I think no matter how it will look - animated or realistic, but it could be good in any style with true forms.

Nicholas Brokaw

I’m not sure which way to go on Omri’s piece, but I will say that keeping the Jabberwock hidden to provide some chance for imagination as to how “spectacular,” or “glorious” The Champion will be before it is revealed.

I LOVE this two images! Especially the Jabberwock ones, since he is one of my favorit characters!

Kieran

I quite liked the flat paper style animation sequences in Madness. It was different from the rest of the animation during game play and added a nice visual intermission. Pushing it more toward realism could be cool too though.

I can almost see a balance of both realism and a bit of animated style in this drawing. So both would work for me. As for the Jabborwocky. I love the imagine where he is curled up in the test tube thing. Any chance we could use that one but incase him inside an actual cocoon? Btw congrats on the biz development stuff!!


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