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MASSIVE Story Update (by Alex)

🕑 Added 2021-05-20 00:14:36 +0000 UTC
MASSIVE Story Update (by Alex)

Comments

Nicholas Brokaw

This is a wonderful update! Work has kept me super busy so I’ve done a good bit of reading to catch-up and I must say that I am very pleased with the developments and significant amount of involvement from everyone! I actually had a small idea for another “weapon” which I’ll run by some folks in the Discord.

Excellent idea, the Rage-Hysteria mechanics. About story, Even if changes occurs later, i believe it will be a good game. Is there still work on 'Oz', or is that temporary on hold? And what zbout the TV-series? Has it them occured to create.one of Alice (Asylum?).

Greyson Kehm

Yay on having Rage as a triggered state in game along with Hysteria as a defense mechanism. Also, having the real world Alice be torn between this Shadow Alice and Child Alice sounds very interesting!

incredible

truth_decay

This is in response to some moments in the most recent live stream. Shadow land = the dark well or mirror pool. Those are my thoughts. I think the dark well is especially fitting given the age-worn stone walls in that image and the black vortex in the sky. Emotive of a well. Being honest, I don't understand why literally everything needs to fit in to the "land" convention. Especially when I envision this as being more of an internal state than a place visited. More so than the other lands visited, it's more of a pervasive, insidious state of being that informs the whole of the work. RE: Mimic, Mimic --> Mimockery. A dark mockery or subversion of the truth. Nothing wrong with making up words.

Catheryn Alice North

I like that the rage/hysteria modes can just be triggered depending on how well/badly you are doing. I don't think you need to be able to choose, just have them auto trigger on those given conditions ^_^

Alternatively, maybe Inferno functions like both Hysteria and Rage but isn’t considered a perk as it has a much higher cost because it saves just as much as it hurts you (like fire). Maybe activating it is similar to the blood magic ability in Dragon Age; where you increase your power but it saps your health. It could either be slowly draining but gives you increased weapon damage (which you could turn on and off); or activating it pushes you into low health like Hysteria but you also create a high damage attack like an Inferno. Either way it should be hard to activate by accident, such as by clicking in both thumbsticks or bumpers. Maybe the ability requires a collectable like an oil lamp that fuels the flame. I also really like the artistry of the image. It could also be hanging glass (either shards or stained glass tears like a weeping willow) since you don’t like the crystals.

I appreciate all the work you’ve put into your Ted talk (and the project in general)! I’m sure that it has helped all of us in understanding more about the story and its process (I’m also not one to talk given my comment lengths). I’m also aware of how much the domino effect can suck for rewrites so I’ll keep your comment in mind. I really like the Rage and Hysteria options, as it both helps and rewards all types of players and situations and how it functions like an unleashable fury. I like the idea of keeping both available, since the players ability would probably naturally select for one ‘special’ over the other and they’d still have access throughout of each character model. Also, if there is harder difficulties it would increase the likelihood of good players seeing Hysteria. It could also create an interesting edge in difficult boss battles if you can chain them together by being in Hysteria but you’ve also earned a high enough rage meter that you can activate it as well (coming “back from the brink” could be an achievement (or "hell hath no fury..."), if not, it's a nice dopamine hit).

RedBreloom

I'm for inferno and a revamped hysteria mode if three is too many power modes. Maybe hysteria mode could be brought into gameplay or story scenes? Maybe in a desperate push against the chaos and trauma that young Alice has been thrust into? Or a way to escape any internal 'asylum' environments when everything's bearing down on her (or possibly adult Alice)? Or perhaps as a fighting element for young Alice when she realizes she's been tricked and has put the Jabberwock back together? Throwing this out there because having hysteria relegated to the 'help' mechanic wouldn't really solve the problem from it had in AM:R. Inferno also feels more thematically fitting for the story as a whole and could serve the same purpose as rage. I also just really love how it looks. Also that tree artwork looks amazing, would love to see a higher res version of it.

I really think that the power up for this game should be "inferno" mode. The art for that is gorgeous and it would give this game its own characterized power up that the other 2 games don't have. As much as I like the idea of having all 3 perhaps we should settle on two? I also think that if "Hysteria" is in the game as well. Then perhaps it should be revamped somehow? Keep the initial color scheme of the original form but put a new spin on it make it new and fresh instead of reusing the original design. I do however live the concept of how they are introduced and im really enjoying seeing all of this behind the scenes of the writing and what not!

I like the word "Shard" as it suggests that the final object could be sharp or dangerous. Or "Fragment" as it suggests that the final object might never be completed. Thank you very much for sharing all of this with us, looking forward to more revelations.

I find the concept of Rage/Hysteria as being opposite bonuses (one to reward skill, one to help those struggling) quite interesting (and preferable to the predetermined rage box), but does it alleviate the initial issue of good players not seeing Hysteria? Additionally, does this leave a place for "Inferno" mode? I would rather see the third game have its own unique "powered up" form for Alice rather than reusing ones from prior titles, but would the game have room for three super forms?

Anna Lepper

I like the description of how rage and hysteria would work in this game. Thumbs up!

Lucky Dragon ‘She.They’

Oh, American? Is Rage still gonna be earned after beating Fire Alice? Because that makes a lot of sense to me.

Lucky Dragon ‘She.They’

I have more to say about narrative stuff, but I think I should wait until the stream and see what specifics you have to say.

Lucky Dragon ‘She.They’

The explanation of the Rage mechanic makes me think the combat will have an Arkham bent to it, which I honestly wouldn’t mind.

Love the concept of rage!

Rosuav

+1 on rage being triggered. Placement of rage boxes in Alice 1 is always a bit problematic, and you're forever wishing you could carry one to the next big threat or something. I love the idea of having both options available, for either when you're doing well or when you're doing badly.

Stephanie Groth

I've never liked pieces of the champion. I think fragments would be a great word choice because it's nebulous, evokes the question "fragments of what?" That alone cpuld enhance the horror when we see "the champion" Jabberwock at the end of that mission.

I love the concept of rage as a triggered mechanic for skillful players!!!!


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