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Being Brave

🕑 Added 2021-08-24 02:04:42 +0000 UTC
Being Brave

Comments

Sarah McKeegan

Beautiful art! C and D look good. All of them look good really.

Wendy Jaa

There are a few games coming up that I'm really excited for, but it's so sad without crowd design! I'm glad Asylum is being developed this way.

I haven't seen the actual script of Alice Asylum but I'm hoping One Day by playing the game I can see how Alice well balance the light and darkness in herself

I like the posing of the Jabberwock on C and D! Also I think the Carpenter could be a bit slimmer, and if you are worried he looks too old, removing the line below his eyes would make wonders :)

I like versions C and D of the Jabberwock battle - the cog version because there’s always been a theme in the games of people and things becoming increasingly mechanised, and the clock version because the importance of time has always been emphasised in Alice (right from the start, with the Rabbit fretting about how late it’s getting!)

OH! As a gamer, and one who loves achievements, could you put some that we have to work for to earn? What I mean by that is not achievements just for actually playing the game, but ones that make you explore and find things??

I like the 3rd jabberwock. Thank you for being the type of dev who is listening to not only your fans but gamers in general. I think it is important to hear and not only listen but to implement what the gamers want, within reason of course!

I could not agree with this more! I spend up towards 30 hours/week on my Xbox playing all different games. The one thing you hear the most from gamers is "the devs are not listening!" I feel like AM is getting feedback and listening to the people who are going to play the game. I love this!

I like the third jabberwock best, the gear idea fits with the upcoming print for it too ;)

Greyson Kehm

I like B for the Jabberwock stage. Also, I think the new method you're trying out for creating the game's narrative is a good one; you're getting feedback on what your fans want, which is something most game developers miss out on.

Sarah Heist

Also it's your bravery that makes you the wonderful designer, creator, and person that you are. You stare the rabbit hole in the face and DIVE in unblinking. It's incredible. Anywho, keep doing you, take whatever time you need always.

I have been following you for awhile now, ever since playing Alice: Madness Returns in 2012 when I was literally 12. I'm 21 now and am able to pay for Patreon and contribute (a small amount) to this big production. I’m so excited and immensely happy to be apart of this brave and INSANE family. (:

Sarah Heist

So on the jabberwock stage i like the container and chain style of B The background clutter of C And the playing stage style of A

Lucky Dragon ‘She.They’

Sorry to drop the ball, I have been so busy that I haven't been able to read the outline yet. Unfortunately, tomorrow is not going to be much better for me, but as soon as I can I will absorb the outline and provide my typically overly comprehensive feedback


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