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Select Your Difficulty - Asylum UI/UX + Livestream!

🕑 Added 2022-03-07 22:54:06 +0000 UTC
Select Your Difficulty - Asylum UI/UX + Livestream!

Comments

NecromancerforLife

nice. Even ultra nightmare. Played both games on nightmare. The first one was quite the challenge. The second not really, or i did not feel much difference between nightmare and easy. Ultra nightmare seems to be a must have today. for those who like suffering. The pictures are also quite fitting the difficulties. The red and black is also appealing to me.

KittyFaerie

Also, no save points seems like a bit of an issue, unless I am misunderstanding the intent - what if someone does not have an opportunity to play through the entire game in one sitting? If not already the plan, I would suggest having it still auto-save the game at checkpoints or when closing the game, and then a perma-death deletes the save file; basically like the ironman modes you see in a lot of strategy games.

Angel Wings

In the case of ultra nightmare, I hope that deaths due to failing a jump (something that was not only likely, but near-inevitable in AMR, especially as we neared endgame) would not result in the permadeath penalty. Dying in combat is one thing, dying bcs you missed a jump is another. Perhaps have Alice lose some health each time it happens. That way, there's no reason to be careless, but you're also not going to lose an entire save to one fuckup

sumblinker

Ultra Nightmare difficulty must be insane :D

So much cool stuff! I can really see the games interface taking shape! I really liked the idea Alex proposed of ability buffs based on her alchemical symbols and her necklaces really well done! Makes alot of room for customization. I'm so excited to see more of this on stream!

SycrosD4

Oh, this looks exciting...

Wendy Jaa

Question: Is Alice: Asylum a working title or is it the final title of the game?

Greyson Kehm

Love the look of the UI/UX, the setup of the Ethos, and the idea of using Alice's Alchemical symbols to introduce modifiers! Looking forward to the livestream this Wednesday; it's my day off and I'll be celebrating my birthday!

Alex Crowley

Hi everyone, just a quick update regarding this post. Firstly, if you trawl through the data in the spreadsheets within the Zip file, this is all a mountain of information to digest in this format. Not easy nor quick to process. The idea of sharing here is to give a foundational perspective on the gameplay and some core mechanics, that we can then showcase alongside key visuals within the DB. That's taking place atm, so I am sure we'll have more to share when that's ready. Secondly, I'll remind everyone to take the information supplied here with a grain of salt, especially the numerical data and quantities. While the concepts and ideas formed here I feel are cohesive, and serve as good starting points conceptually, if ever the game is green-lit, the core of the balancing, tweaking and mechanics application will take place during development. This is only a conceptual starting point for that direction to be undertaken. But for now, happy reading! I'll be keeping an eye on the feedback here. From what I can tell, American is happy with the concepts outlined so far, but if there's anything that stands out as "broken" or problematic, fire away and I'll do my best to catch and action quality feedback moving forward. Cheers! - Alex

Destiny Jenson

I'm definitely grateful for the difficulty options. I was unable to beat the Jabberwocky in the first game and had to watch the ending on YouTube. MR I beat... many many times, so if I can pass Asylum on Easy I'll most likely play on Normal on future playthroughs. πŸ€”

What if I stead of calling it ultra nightmare mode we could name it asylum's nightmare or something. That might be corny but I just like naming things and thought you guys might like the idea. Anyway. I love what's being put out. I'll definitely stick to my usual start off in normal mode lol

Nicholas Navea

Wicked design for the difficulty levels

Lucas Severin

I love the difficulty levels a good call back to wolfenstien and doom


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