2023 - "Alice: Asylum" Pitching Begins
🕑 Added 2023-01-11 02:42:31 +0000 UTCDear Insane Children,
This is the start of the Next Phase of our effort to get "Alice: Asylum" funded and into development.
This is "The Pitching Phase." And above is the first email of 2023 sent out to the first on a list of potential investors and publishers. We'll send people on that list the "Alice: Asylum" Design Bible and the Development Plan (a PDF put together by a major game developer - which contains a schedule, budget, team, etc).
Speaking of the Development Plan... in the next few weeks, I expect we'll share with you the name of that developer and some details about their team, experience, and vision for making "Alice: Asylum" a reality. They are a major component of the pitch.
And I am *super excited* to have them on board with us.
Do or Die
I've said a few times recently that 2023 is the "do or die" year for Asylum. What I mean by that is this:
With your help, we've put together a pitch for Asylum that I believe is the most beautiful Design Bible ever created. And we used that Design Bible to create a Development Plan (schedule/budget) with an established and respected game developer.
We now have a full pitch - the materials needed to show potential publishers and investors the vision and plan to get a new game made.
And we'll take that pitch to anyone who will hear it. Game publishers, VCs, technology companies, etc. And we'll do our best to get this project funded and into development.
$42,000,000
That's the total budget we've estimated for the development of "Alice: Asylum." And development will take ~3 Years with an estimated start date of January 2024 (that's a year from now). So... if we succeed in securing funding, 2027 is the year in which development would be complete and the new "Alice" game would be launched. (I'll share more details on this at the same time we reveal the developer we're working with).
But that's a big goal. And who knows?
Maybe we'll land that deal this year. I'll do everything I can to make it happen!
Or maybe it's too much... too big?
The next 12 months will tell.
And this is Day 1.
From Shanghai with Excitement,
-American
Comments
Sky Kast
I just wish it wouldn't use the ea launcher ... How old and slow it is
Wall Thomas
With some conversations we may be able to contribute to your goal. Please message me to discuss some particulars.
Greyson Kehm
May this be the year for us!
Yes yes I’m so happy to be a part of this so excited
Good Luck! 💜💜💜💜💜
Onion Knight
With the rise of the popularity of single player games, and the downward spiral of call of duty and battlefield, I don't see why you guys can't get signed with an action adventure single player game. Heck, you could even get indie game of the year. You guys are criminally underrated. Keep it up
Sky Kast
theyll still publish it this is just dev dealing...
As long as you don't publish with EA, I'm good.
Rose
Very nice 😎
NecromancerforLife
"... O frabjous day! Calloh! Callay! He chortled in his joy." All the best wishes for the pitching.