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[Vampire+ Release] Version 0.25.6

🕑 Added 2024-10-20 00:40:47 +0000 UTC

Comments

Kalyskah Team

To get the key to the paradise of delights, you need to "summon nemesis" in the pentagram right next to the door. changes on the cutscenes will be a bit hard for us to do at the moment since we are on a deadline both with the steam demo and also because we want to move on to work in the open world. But as time goes we'll return to them and improve

Kalyskah Team

The damage of Darkness Shot scales with your Sorcery skill, and we did reduce the damage a little because the game is mostly focused in Meele Combat. Thanks for the other inputs, I'm testing and fixing what I can find

Tantarex

Hello Kalyskah ;-) More observations: Some NPC's are still acting strange: after attack they retreat, seems they have forgotten the attack. After two or up to "a lot of" seconds they remember and come again. Others do not move until Kalyskah moves again. In general, it seems that the NPC's are less aggressive as well as less targeted. Darkness Shot has changed. It seems to be less effective now. A sword strike shows much more effect (damage). If I've observed correctly, Darkness Shot is locked for the next 16 to 18 sec. Only if this lock-time is over the next Darkness Shot is possible again. You can trigger Darkness Shot beforehand, but this Darkness Shot will have no effect. I think the lock-time and the caused effect must be adjusted. Do not forget: Kalyskah still must have a chance against two or more correct acting NPC's with ranged weapons. Killing Gremmnoch seemed to be easier. (My opinion: return to previous version) Sorry, but I must tell you: after killing Gremmnoch Kalyskah moved towards the "Dead End (invisible barrier)": Merishya fall through the floor. Strange: all persons in the "Garden of Delights" are either sitting, standing or running, no one is walking.

Tantarex

Hello Kalyskah ;-) some comments: Both spiders in the sewer section did not show any reaction. (Do You have a name list of rooms/chambers/places ? It would simplify do descibe events.) After leaving "near the sacrifial Chamber" Kalyskah found two opponents hovering at the ceiling (they did not attack). When passing the door of the dungeon Kalyskah is automatically "teleported" to Merishya's cell. It should be as in the previous version: the dialogue Merishya/Kalyskah should not appear before Kalyskah has reached the cell. After entering Gremmnoch's chamber Merishya needed help. Kalyskah gave "Help" to Merishya. Immediately Merishya attacked and hit Kalyskah (not deadly). There are still problems with "friendly fire". Merishya is still "glitching" around. This can be any where, it does not depend on the location. It is too easy to enter the "Garden of Delights", it should be a little harder ;-) The activation distance of the NPC's should be reviewed. (Variable according to environment and game state ?) I did not find the key for "Paradise of Delights". Is this key not available or did I fail to find it ? Small error: List of "Main Quests": "Meeting Henryssson", "Meeting Catherine", "Meeting Jesse" and again "Meeting Catherine" <- this should be "Heather"


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