[Release] Kalyskah Version 0.27.2 to 0.27.4
🕑 Added 2025-02-28 02:21:24 +0000 UTCHello everyone!
As we continue collecting feedback from Steamfest, these patches focus on fixes and improvements that could be addressed quickly without requiring a major system overhaul. This includes enhancements to combat mechanics, cutscenes, animations, and enemy AI while also laying the groundwork for upcoming difficulty scaling. More updates will follow as we refine additional features based on your feedback.
Fixes
Fixed dungeon boss cutscene to improve animations and prevent visual glitches.
Fixed Kalyskah’s pubic hair customisation, ensuring a fully shaved option when set to 0.
Fixed chest simulation physics, making movement more consistent. We still aim to disable it for the male characters.
Fixed animation slot issues affecting certain weapons and claws.
Fixed clipping in Michael’s glasses and adjusted his outfit.
Fixed NPCs not looking at Kalyskah when expected during interactions.
Fixed UI difficulty settings, ensuring the Steam version does not display the demo level.
Fixed a bug causing game controls to disappear after dialogues—a more complete fix is planned for a future update, since for now we are just brute forcing it to always stay on when outside of cutscenes.
Animation where the undead finishes Kaly will work correctly
Mesh clipping with male undeads were solved
Enhancements
Added a tutorial explaining how to block and dodge.
Implemented a new blackboard variable for enemy AI, which will be used to adjust their behaviour based on difficulty settings in future updates.
Increased enemy blocking chance at higher difficulty levels, making combat more dynamic.
Tweaked Michael’s and Alvina's cutscene. We aren't done yet.
Improved animation blending in level sequences, ensuring smoother transitions. We aren't done yet!
Enhanced facial expressions, allowing better animation intensity and independent blinking. There's more to come!
Combat Adjustments
Lowered enemy stamina in Story Mode for a better gameplay balance.
Reduced enemy health scaling per level to smooth out combat progression.
Blood-Drinking mechanics updated:
Parrying enemies before biting them restores less blood compared to sneaking up on them.
Stealth feeding is now more effective, making it more reliable for eliminating enemies.
Increased overall blood gain, especially when feeding while sneaking.
NPC underwear now matches Kalyskah’s, preventing chest physics and clipping issues.
Known Issues
Some cutscenes still need refinements.
Certain enemy attacks may need further adjustments, particularly after being parried.
Additional UI improvements and difficulty scaling adjustments are planned for future updates.
This is just the first wave of fixes based on Steamfest feedback, and we are actively working on further improvements. Keep your feedback coming, and thank you for playing!
DOWNLOAD
If you are a VAMPIRE, ROYAL BLOOD or NIGHTSTALKER patron, follow these instructions:
Itch - Version 0.27: Link your account HERE, and download the game HERE. If you have Itch's launcher, the game will auto-update itself.
If you have any issues linking your account to itch, feel free to message us to we can send you a mirror to download the patch. But I would recommend downloading it through itch because we are already gathering a list of improvements and there will be a new patch next week to fix some issues that were left and also to add new content.
Free Steam Download:
The free demo is available through our page here!
Comments
Tantarex
@ Version 0.27.4 Hello "Kalyskah", A note on the new HUD: - In my opinion, this thing is ugly (old version was better) I assume the red bar (bottom left) shows the blood points. It's not the same as in the previous version. Furthermore, I assume that the (upper right) yellow bar indicates stamina. The decrease is frustratingly fast and the recovery time too long. The orange bar (at the bottom) makes no sense ... (or ???) Likewise the red bar at the top ... (or ???) About Blood Points: the blood of rats does not bring a remarkable contribution, obviously it must be some humanoid. This makes things much more difficult. And there is a problem with combat power: Kalyskah needs MANY darkness shots or sword strikes to kill an opponent. In contrast, most opponents only need one good hit to kill Kalyskah. About bow and arrow: The hit is displayed with a delay and in the wrong place. It is almost impossible to aim. Please show the hit point more accurately and visibly ! Small error: - Garden of Blood: Kalyskah killed Bandit, wanted to pick up bandits's loot. Opened lood, but pick did not work. Problem: - Kalyskah wanted to enter "Paradise of Delights": called Nemesis, message received "key to the paradiseof delights" pops up. At the end of the scene comes the question: [Leave] Farewell "I'd like to change my preferences" Use “Leave”: Kalyskah tries to open the door, but it is still locked. (the door can't be opened, game continues) If "I'd like..." is chosen, answer next question wtith "No, let me in" --> Nemesis is still moving, but the game is stuck. I have to kill the game with the taskmanager.
Michael Michael
Thanks!
Kalyskah Team
We'll see about fixing this issue at some point soon!
David Figueroa
i was playing the story and doggie fall a sleep on me couldn't do anything by the way good job adding jiggles back thx
Anvil
Combat adjustment bullet point 4… classified Edit: turns out the 4th bullet point loads on pc and not on my phone, interesting