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GrowthRPG V0.4.0 Poll

🕑 Added 2022-06-09 13:57:52 +0000 UTC

Comments

It's mostly to help you build stats to get a foothold on the open world. but if you wanna go back there is always the slider to make you small again

Justin Doktor

i love that jerma video

Justin Doktor

we stalk at night we prey at night we're the rats

I'm worried about how a sewer level would play once you get to bigger sizes, like will there be a ceiling? Will the camera start clipping through the walls a bunch like in the forest level? And It'd be nice if the core gameplay was a little more polished before new levels were built. That being said, I'm not a game dev, and I don't know your creative process, so best of luck with future content!

DigitalFurBelow

yeah I know not the most original thing but I can include an entrance in town and Delta Tango made some really good looking models for it

Joebama Joebama

rats, rats, we're the rats

Eldeecue

This is true!

Eldeecue

Never thought I'd be voting _for_ a sewer level, but....somehow it feels right.

DigitalFurBelow

theyre going to be dungeons, but I have a system in place for preset dungeons. So there will be like a "story" version along with the random gen stuff.

GambiarraGringo

Will either options be treated as a dungeon or a whole new area? Also, since both are enclosed areas would the rooms scale for larger players the deeper they go (like in the old world dungeon)?

DigitalFurBelow

yeah I have some ideas for early game enemies that are low XP but very easy to help with the early game

DigitalFurBelow

wouldn't be an RPG without it

Freshmeat

I feel that the early game is very challenging when you have very little stats and then are thrust against very hard foes

My sewers in games counter went up danigit digi


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