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Growth RPV V0.4.9 Poll

🕑 Added 2023-04-07 20:07:11 +0000 UTC

Comments

DigitalFurBelow

Well like I said I would like to get all the areas done this year. I will update the models just not quite sure how. As for right now I am using a lot of morph targets and updating them every frame gets expensive, so adding more is just going to make the problem worse, so I need to figure out how to handle that first, wither its making the code more efficient or having another set of models for higher attributes.

XeniaMuscle

At this point I feel like character model refinement should take priority for a while over adding new stuff. The game is very fun for hours at a time(!) but sours a little bit when you pass the 1000 point mark that makes it difficult to spend attribute points without breaking the model. The size limit sliders are undoubtedly useful, but it doesn't take too long to get to a point where you're messing with those more often than you're playing the game. Sorry if that's too critical or if it's been brought up a million times already! I really do enjoy the hell out of your work!

DigitalFurBelow

you should try increasing your size stat a lot and look at the lake

Eldeecue

New area seems the most appealing of the options....might I suggest an area/ dungeon that _is_ the body of a huge macro, somehow? Likely you're too far along to change whatever it is you already had in mind, but....perhaps in future?


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