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GrowthRPG V0.4.7

🕑 Added 2023-02-24 20:26:57 +0000 UTC
GrowthRPG V0.4.7

Comments

DigitalFurBelow

I actually didn't plan on making chests breakable, forgot they inherit from the same class that barrels do, but I will fix it so you get loot from them.

Robert Blake

Trying it out so far, found that the Barrel Master does not level up properly after defeating them, only grows in specific areas such as size, fat and legs and doesn't put any points into bust.

ongon

Grenerous already mentioned the only real bug I found so far. However I think some QoL and balance changes could be made. First is the gold chests in dungeons that require a key to be either breakable at a high limit, or not breakable at all sense if you don't have a key in your inventory you don't get the loot. I understand it is probably intended to be that way but it just seems a bit odd when compared to all other breakable objects that give you the loot no matter what. Second would maybe be a slight nerf to the combo of step and other size abilities paired with bust's start with half AP. This combo allows the player to use size explosion to gain a massive size buff at the beginning of every battle making abilities like step and bodyslam do a much higher amount of damage based on your starting AP. This can also be used in combo with 'increase xp from stepping on enemies' passive to get massive xp gains from the world bosses.


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