GrowthRPG V0.6.7 Plans
🕑 Added 2024-11-02 14:02:45 +0000 UTCThis is going to be the penultimate update and the biggest of the final two. So if theres something that really bothers you or needs fixing be sure to tell me below.
No roadmap since the only thing planned is bugfixes and polish for the last two along with implementing more user submitted NPCs. but I will be adding pecs with nipples, so you have that to look forward to.
Comments
DigitalFurBelow
Next update will include enemy level in the HUD, so you can tell how high level they are. I have been wanting to do a small side quest by having you find a bunch of plushes hidden throughout the map but I haven't decided what the reward would be.
DigitalFurBelow
unfortunately that would require changing the topology of the models, which I don't want do this late in development, it would mess up a lot of things like shapekeys and UVs
JapannMann
Belly buttons would be nice, but I can understand if they would cause problems
Robert Blake
Also what will become of the older models such as the "Dragon" body ? As it isn't really usable due to much of the sliders and options being incompatible. And they never really got a female variation too.
DigitalFurBelow
1 I'll look into, its a bit difficult becuase those are dialog boxes and you need to be locked in to it otherwise the player could exit out and do a lot of sequence breaking. But I might be able to have that select the goodbye option if its available 2 I do not see happening unfortunately. I was dumb and didn't properly set up the timing, I would need to go through a lot of the code and it can break quite a bit. And for some reason async loading screens does not seem to work, not sure why.
DigitalFurBelow
scaling works but the physics unfortunately will not happen
DigitalFurBelow
I should be able to include it in the next update
Mitchell Mobley
Still would like to see the brute jaw thing, but it's fine if it doesn't happen.
Robert Blake
Is it possible to have the Udders be affected by Ego in terms of size and also enabling them to have some physics ?
DigitalFurBelow
I think this is an issue with stun being applied at the same time as getting knocked down. At least thats what was happening with active, that will be fixed int he next update
TheCliche
The only thing i would ever try to ask for, is to, if it's not already fixed (haven't played a recent patch in a bit). to look at passive perhaps? as someone who enjoys the passive mode, things can get a little TOO one sides with growth with turns being heavily skewed either player or enemy. but the main thing is to please fix, for passive, the knock down when taking ANY DAMAGE. i can't tell you how many times i've died to shmuck enemies because i get knocked down from TWO DAMAGE. then get stuck down because "stand up" does not function so i just "stand" to simply lay back down. wind up dying to 2 damage after half an hour of them taking a while to get their turn back again.
Top Snapper VZ
1. Being able to hit the ESC key during specific text to back out of the text instead of pointing you towards quitting. Talking to teammates and the fast travel page/pages at save points could benefit the most from this change. 2. For as long as i can remember loading in/out of various places will show you a miniscule glimpse of some fixed point on that map, befor turning to a load screen. It would be more polished looking if that glimpse didnt happen; i saw it happening on 6.6a. 3. Just tested it on version 6.6a, and as much as i enjoy messing with it, it doesn't belong in the game. Both the glitch that allows you to duplicate teammates and the glitch that allows you to use duplicated teammates to duplicate items is still in the game. After the update that changed the overworld the teammate dupe got worse actually as it dosent seem to have an upper limit, got up to 6 raving fans to see if i could at one point. I messaged you directly at some point explaining how to get the glitch to work, and i imagine you could find it with little problem. While im here a few things i like: Like the ability icons, like the tutorial zone (reminds me of the mortal shell opening kinda), and i like how the movement animations look in combat. Hope you can pinch out the pesky bugs.
DigitalFurBelow
sounds simple enough, should be able to do it
kasc 11
Any chance we could get a multi breast option (just 4 of them)? because for example Iβd prefer that over the udder option plus it frees up that area when making a cow character
Hiro Nagasaky
please we need a fur pattern for eyebrows!, please please please, just eyebrows
DigitalFurBelow
just fixed it
DigitalFurBelow
Bears I can't really do simply because of the variety of head shapes it would take a while to get it all looking nice. But I can definitely look at the wings, shouldn't be too hard to add muscle feather ones either if I use the dragon ones as a bade
tiger_Fox S
the main thing i can think of is, beards, camera fix for very large sizes (camera zoom gets screwy and free camera moves too slow at that scale), and some kind of cleanup for the feathered wings to give them a better shape, oh and adding wing muscles
WolfieCruz
for me there are a few thing's I would like implemented like for example like when you enter a battle you get a brief glimpse of the stat's of the enemy so you know how low level you are and maybe if possible for when you enter some location's it down scale's the player so there not taking up like 40% of the screen ik there's a zoom out button but it's a thought not saying it's a deal breaker oh and would love to know if you ever plan on adding any joke gear give's people who like exploring the game's environment a sort of scavenger hunt
B7AD3W0LF
It would be nice to have more amplitude in the adjustment of the size, length of the arms
WolfieCruz
so a quest marker I second this but if anything just add the location's for the quest's on the quest journal
BlooddragonOverlord
I'd like to see the chest/neck fluff being effected by the shinyness sliders
cookiechip54
Yes
DigitalFurBelow
like have the location where the key is pointed out more?
Legeden
For me, just going over the suggestions and bugs on discords is fine with me.
cookiechip54
A little more direction to where you have to go to do the first quest . Finding the blacksmith key