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GrowthRPG Post Mortem

🕑 Added 2025-01-09 16:30:25 +0000 UTC

Comments

Andreas Apollon

Try to add more in your next game like inflation , digestion vore, expansion from vore , transformation, more character features and even sex with bigger and smaller characters. Its a fantasy game so you can add whatever you want basically

Top Snapper VZ

I never really knew you design this game with a limitless mind set, i just thought it was a side effect of your personal approach. The uncapped growth is somthing this game definitely has, where most other games would have pre defined teirs. The only other thing that i can think of of the top of my head that has this sort of small to massive scale is the katamari games, but they all use some trickery with unloading and loading assets to pull off the illusion. in GRPG you can definitely go from small to so big the game is on its knees, in a very smooth way. Its somthing this project has in spades and without a doubt the games best feature. In so much growth content, nsfw or not, there are so many characters that mindlessly chase more growth and ignore all consequences/repercussions, I think its oddly poetic that the limitless design of the game generated so much trouble in the long run. I hated the sacrifice mechanic alot; i probably suggested a few changes for it at some point. I understand its inclusion, how it affects progresson, its just not satisfying. Seeing it as a know issue is great news to me. I definitely would have went nuts creating new pattern peaces if the option was available to me. Even when moving to a 3 month gap between releases you can fill us in every month, and i kinda miss when poles where around. Sorry this is already long. Im very happy you have been super transparent on the game and outside factors that have affected the progress. When this project was mostly finished you probably learned most of what you could, but you still spent the time to polish the game and have a proper end. You clearly value your community and doing your best to do the right thing. It means alot.

DigitalFurBelow

theres the discord, but thats about it. I don't think I will update my furaffinity in the meantime, and I don't use blusky or twitter.

DigitalFurBelow

yeah, thats why for my next project I want to make bigger updates that take longer. Like even most roguelikes I don't think people would play every single month, let alone open world RPGs. The combat being difficult was an embarrassing bug on my part, it took me so long to figure out what was actually causing damage numbers to take a nosedive.

DigitalFurBelow

there is the debug mode, although without the patreon you will have to beat the last boss for it

deatheater87

It was fun and interesting watching this go from the side scroller that it started as, to the full 3D it became. I will say, personally why I feel out of wanting to play it was the fact that as it got larger and larger, and a bit harder and harder. Fully resetting each month became a pain and I just started waiting for the game to be finished. That all being said, I can't wait to see what the next project brings!!

Asaskume

Will you be releasing the console commands too? o w o (for funsies?)

Ex-Advanced

i’m sad to see the project end, but so happy that it exists! is there any socials we can follow in the meantime?

Mishap

It's been a ride but you did a great job. Thanks for your hardwork.

CionHowar

I'm sorry English isn't my native language. The translator's words might be a little strange😭

CionHowar

Have confidence in yourself, you've made a lot of progress! Even though I was a little late to join, there is no denying that the game has left a deep memory for me. There are dreams in life. I wish you a brighter future. We will continue to support you:D Looking forward to your next work;P

B7AD3W0LF

i follow you since agust 1, 2021 if you need beta tester i will be happy to help you my door will be and will stay open if you need someone

DigitalFurBelow

I've got a few ideas for the next game I'll reveal later this month

DigitalFurBelow

thanks for supporting me for so long. It sure has come quite a ways.

DigitalFurBelow

Thanks for the support

DigitalFurBelow

all the usual tricks of hiding things from the player for optimization don't work because the player can theoretically see the entire map at once. Even stuff like the roofs of buildings which normally the player would never see. specifically for unreal the way a character is setup is that it will scale in the middle, instead of the bottom. And you can't really move it because the basic capsule collision is the root to that will always be in the middle. So I had to use a formula to try and find the correct vertical offset. Obviously arenas and environment can get too small which is why I scale them up depending on size, but that could mean you have issues with NPCs falling through the floor. Then theres the whole issue of having to keep your collision the same as you get bigger so you wouldn't get stuck, but you don't know where you actually are. I never found an elegant solution to that other than just putting the camera at your feet if you zoomed in far enough. Camera was a nightmare to figure out, especially for stuff like really big NPCs in combat. Cant have any hard coded values all needs to be proportional. Also because legs could grow that had to be taken into account, since they would get longer and would proportionally move everything around, so it make the vertical offset wrong, along with screwing up the camera. Those are a few I can think up right now, in general it made just about anything concerning characters harder.

DigitalFurBelow

onto bigger things

DigitalFurBelow

Thanks, yeah I wanted to make sure this wouldn't come as a sudden shock to anyone, which is why I planned it over a year in advance. I do wish I could have properly finished the project, but at the same time I don't want to be stuck on one thing forever.

sigsegv

Would you mind going more into the issues that character scaling presented? I know that, for example, at giga sizes sometimes you can run into z-fighting and other things (depending on how your renderer is setup), but I'm curious if you have like a big list of "here's what you probably think you can do and why that's gonna fail".

Lupusvir

I liked the concept of the game. The goal it was aiming for. It's incredibly hard to find any growth or hyper 3d NSFW games. Glad to see how you came through in the end giving us a final update. Curious as to what's next.

Legeden

Nicely summarized. Doing growth as a theme right is also a bit of difficult thing itself because everyone has their own preference what works for them and such. The scope of the open world RPG is very difficult to get right, but some amount of jank is just part of the course as shown by the AAA developers such as Bethesda. Overall, I found the project very interesting because of it's uniqueness as mentioned. Growth 3D games are very rare and the other games I've seen haven't reached anywhere near this state of completion. As someone who invested some money and time into projects like this one, I really value your honesty and the constant effort keeping community up to date. It's not uncommon for people to just remove themselves from the community or abandon their projects without as much as turning off their Patreon billing. All in all, I'm sure I'll spend many more hours enjoying the game and I hope I'll see you in your next project some time soon. You've earned my trust and I can't wait to see more from you.

The sniping spy

And the journey continues

House of arima

I've been a patron since March 2020, as soon as I found out about the game. It's sad to see it go, but also a great ending to a great project. Thank you for what you do, and here's to everything in the future 💖

Snowbun

Excellent retrospective, and congratulations again on a fantastic project. I came in late but was more than happy to support it. Thank you!!


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