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Matchmakers Inc. Episode 1 - A Fiery Catch - Public Release

🕑 Added 2020-01-22 19:22:14 +0000 UTC
Matchmakers Inc. Episode 1 - A Fiery Catch - Public Release

Comments

Crimson Flare

Is there a way to download the HD version of the gorgeous artwork used in this animation?

BnBigus

You should be able to access it yes, the link for "current patreon version" is in the description of my patreon header. If you still can't find it, here is a direct link to the current patreon version https://www.patreon.com/posts/matchmakers-inc-35006982

BnBigus

You need to be a patron in the first place to access those. Also this version is obsolete and does not exist anymore, you can look at the patreon header description to find the links to the current builds of the game if you want to play.

The Patreon release link doesn't work anymore

Side B

There's already one. Read the latest post and you'll find the link.

You should make a Discord to keep everyone updated and receive suggestions and ideas! It would be very nice.

I just happened to stumble upon this and I have to say those charizard facial animations are hoooot. Really looking forward to the next update for this!

CCookiess

While this is more of a subjective opinion than an actual bit of objective advice, I think it's a real shame to have the Charizard have such a beautiful pair of breasts drawn into her art and not have them shown in any animations with her. I was really hoping that it would have been a PoV cowgirl position rather than cowgirl from a spectators perspective.

BnBigus

Noted. More frames is definitely a must for my frame by frame animation. As for gameplay, it is pretty bare bone right now. More enemies and powerups are definitively planed for the future. And I'll had a skip dialogue button in the next version for sure!

Side B

Finished the game. Verdict : it's pretty good. The setting is interesting, the presentation is top notch and the animations are very enjoyable. Although I would say the second Charizard animation could use some more frames. As for the gameplay loop, it's a good base, but it could use some refining here and there. The mobility doesn't feel quite right and it could use some more elements to avoid feeling repetitive, like power ups or something. I also would love to see WASD keys used as an option for movement. Last thing, it would be nice to have a way to skip the dialogues faster on a mission you've already finished the first time. Keep up the good work. I am looking forward for new episodes and updates.


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