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Feedback Friday

🕑 Added 2017-07-21 16:00:00 +0000 UTC

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AGL games

Hey Journeyman! Glad you enjoyed your first week at the castle! Thank you so much for the detailed feedback, really appreciate it. And thanks for the choosing to support us on Patreon (=

Journeyman

Just played through the demo! Funnnnn! Few quick "complainty" thoughts for feedback: 1) There's a few typos in the Alchemist tower. 2) Some quests tell ya up-front that you don't have the stat, but most describe the quest and wait till you accept before saying you can't do it. Would be nice to be all 1 way, or even to have an indicator on the quest button. 3) Might be impossible with the engine, but during the timed click activities, the "targets" can end up dragging with the mouse instead of registering a click if you're clicking while the mouse moves. 4) Might be an engine thing, but many character portraits "jump" and flash between lines of dialogue. Things are looking good on the whole, though! I assume there was some placeholder art and stuff in there that doesn't need to be mentioned above--other than that, the game is enjoyable so far. It gives a sense that the things I focus training on have some impact on the types of challenges ahead and such, and it's fun and cute!


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