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The defeat module

🕑 Added 2018-05-28 03:17:36 +0000 UTC

Comments

ExDee

Nowhere near, I'm mainly just teaching myself U4 so it's slow (which is why I haven't dared do Patreon, this is just for me for the foreseeable future). I have a plan to hybridise Overseer's turn-based day actions with Plague Inc.'s real-time evolution ticks; this game is based on every mind control theme that I've encountered on Hypnopics-Collective and TFGS, paring them down to distinct themes and "races" with a few sub types. When I get it going I'll drop you a link in your community section though 😊

Anon Smith

do you have a demo yet?

ExDee

This is very cool, along the lines of a game I was already planning out in Unreal 4 which would include a species playable similar to your parasites :D

Phaos

It's really impressive and ballsy for you to have a functional game that's mostly finished and decide what you wanted to do with it in the end just wasn't working and tear it all up and start over from scratch, gameplay wise, to make it more the way you envisioned it. I really approve.

RatMan

Man, you started by making an R34 game. You're on the road to making a fucking masterpiece now.


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