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Chapter 178

🕑 Added 2022-09-30 19:01:00 +0000 UTC

Comments

C.W.

Ya seems like you would want to skip more on the first floors and as thing get tougher skip less.

ZaA

One thing to that probably needs fixing is that Matt is feeling hot in this chapter. We'll, he realizes he is. He should always have cracked armor running and he's basically never felt uncomfortable heat or cold while in it before. Not even smell, so why doesn't he have it on?? I can see the others realizing it, but he shouldn't be thr one to notice the heat/sluggishness that comes from it..

Mister Cakers

My only problem with it is that we’re 5 chapters in and only just made it to the second subfloor of three on the least important layer in Minkalla. Theres a lot to get through and honestly I’m impatient.

Vega

I agree it’s interesting but is it 100 chapters worth interesting? Nope, not at all.

David Bean

Honestly this arc is exciting enough, and with enough variety, that i actually hope it lasts a pretty long time. What could they be doing that will be more interesting than this?

David Bean

Aster can use her heart eating power as often as she wants, but the boost is usually temporary, though there is a very low percentage chance for the boost to be permanent. She was using it non stop on those bears on the training world.

Austin

Yeah that's the first of 3 sub floors of the first layer. The challenges are just things you can stumble on. Author said he's going to start skipping more to speed it up.

Octaeon

'he knew the injury was server where the lion paw claws had torn through his armor as if it wasn’t there.' I eventually understood what this sentence meant, but it took me several tries - it could really use an edit for clarity. Also, server -> severe

Jonas

Thanks for the great chapter

SilasDrekken

This was just the first subfloor. It’s confusing, that’s for sure, I commented as much on the last chapter. Author said they’d be skipping around in the last chapter comments, so hopefully the arc is a good length but not too long.

Chicken

He will take 70% of proceeds for the idea, and gamw developer and team get other 30% for the minutiae of building the entire game from scratch.

Chicken

Doesn't Aster's heart-eating skill only work once per tier? I may be wrong. I'd imagine there are at least diminishing returns. Or minkala could somehow even the odds, or some other bullshit reason for story to progress as it has. I think if there is a skill or talent that allows them to be massively OP for a tier 14, we know those two things can be totall altered or suppressed by mikaela

Chicken

No it doesn't reset. It can be consumed for rewards or during challenges as a sort of investment. I don't think holding genesis energy is worth it to "save for better rewards," because it for one acts as a beacon to enemies, and secondly each reward that upgrades their power or survivability will allow them to collect more genesis energy faster as they go. The only benefit to rushing is that rewards are more generous for the first groups on a floor, as the genesis energy and general essence level will be at its peak, much like a maxed out Rift giving better rewards than a low-essence one.

Mister Cakers

If it’s not the final subfloor this is gonna be a very long arc.

Immutably Empty

That's why I'm unsure. Cause i initially thought that too, but this is the first time i see the rift reward mentioned, so now i wonder if this is subfloor 1 of 3 instead. In addition, the last line talks about the next subfloor, not next theme (though it doesnt actually prove anything)

Shane Kelly

I think the genesis energy could be the currency since it's used to essentially unlock challenge rooms and buy the floor rewards. The skill pool could have tier 8 skills as normal with tier 14 being rare or boss drops. The game wouldn't need all the skills or items just a sample of what tier 11-14 would probable have. Skill modification could just be a to upgrade a skill, maybe each skill has a choice of 2 or 3 upgrades, or just a set path. Enchantments could be randomised modifiers on drops. Talents, cultivation and concepts could all be tied to a character, with a bunch to choose from. Maybe have a growth item tied to the as well? Have it upgradeable between runs? These a just some ideas I've come up with. Took most of the inspiration from Binding of Isaac, maybe it'd work better as a mod there instead of a full game. idk just spit balling. It was a bit naïve to say a good dev would just do it all. I didn't think about the logistics. It would really be an undertaking but I think the idea could work. You would definitely have to strip away a lot of the lore and story elements to make it work.

Thomas

I believe they completed a sub floor with each challenge and the Ruin they completed was the final one of the first floor. I could be wrong, but that was my interpretation.

Immutably Empty

Just to make sure i understand correctly, at this point, Matt and team have competed 1 of 3 subfloors within the first theme/level, correct?

Yotedom

Would also need a list of all the skills, we've seen a lot but you'd need to actually put together a complete list for tier 8/14 and above skills. Probably use decks of cards to determine rewards. Possible to do it DnD style and roll multiple die to get a number from a written list. With the list being to reward based on tier of rift. Easier that way than cards and can be updated with new rewards. Maybe roll once to get reward type (pointing to a certain list, ie. dagger,armor,skill) then a second roll to get the enchants or exact skill. The hardest part would probably setting up the currency system.

Brendan Kiely

They don't need to go deep into Minkalla, just the first floor. A decent tier 14 with gear provided by the high tier person funding this could easily carry a tier 11 through the first floor. It might slow them down a little bit on floor 1, but the gear would let them do better on other floors enough to make up for the time lost, and would probably let them get more rewards from Minkalla than they would have normally. That's not even including what they are getting paid for doing this.

Obbu

Edit Suggestions: and the arm-length frozen pillar caught one of the trailing griffins right in the chest, -> remove double space turning the fight into one of attrition. -> remove double space One on one fights that lasted a long time were where he shined. -> I believe that since Matt is shining himself, the verb should be "shone". If he was shining a torch/shining his shoes, it would be shined.

saganatsu

between skills, skill modification, items, growth items, concepts, talents, and cultivation; it would be a bitch and a half to manage character progression.

SilasDrekken

Normal tier 14’s aren’t going to be able to carry a normal tier 11 deep into minkalla, probably not even a couple floors. You’d need skilled people for that, and as I said before skilled people aren’t going to shoot themselves in the foot by wasting their only shot at minkalla not entering at a lower tier or just focusing on solely themselves. The empire likewise wants their skilled people focusing on themselves because they represent the future of the empire. Matt and Liz could do what you’re suggesting, if they were 14 they could carry a small group of 11s all the way to minkalla’s core, easily probably, but then Matt and Liz would be weaker for it. So tell me, did the empire really gain or lose in the end with these tier 11’s? The safe play, and the smart play, is to let the talented people carry themselves and gain as much as they can. If carrying people to victory worked well in the long run, then the path wouldn’t exist.

Brendan Kiely

the tier 11 doesn't need to be skilled though, because of the tier14s paid to carry them. the person with the [Heart of Power] equivalent doesn't need to be too skilled and could still get all of their rewards. If anything, they'd get more from killing so many other high power contestants.

Asekhan

Game dev here. I agree it seems neat, but finding an idea that seems nice is easy, the problem is building the game that goes with it. Usually the real challenge is finding either a very simple but compelling idea that you can make a game revolving around a few core principles (even then it usually needs a tons of testing ideas and refining), or having a stupid amount of money (8 digits). Neither ensure the result is fun. Considering all the lore and mechanics from Minkalla/PoA, it might be better to find an existing game that's close enough and copy the gameplay/reskin the game, or mod the shit out of it. I bet you could try to make a Stellaris version of managing the Empire itself, with planet tiering up and adding planets from the Chaotic Space lol

Shane Kelly

True but wouldn't a good team of devs handle a lot of that work with C. Mantis being a point of feedback?

SilasDrekken

You can only enter minkalla once. Anybody skilled enough to do the things you’re suggesting would be ascender material and wouldn’t hurt they’re own future potential by not taking full advantage of minkalla for themselves, not wasting the trip on others or the empire.

Liam

while I agree that the book in general would work great in a video game, you would need a little more than "figure out the gameplay loop and hire some devs"

Z.W.Heald

Good stuff as always thanks for the chapter!

Shane Kelly

Minkalla kinda reminds me of a roguelike with the Great Powers as the players. Might be a good idea to look into making a game since you have a lot of the concept/theme planned already just need to figure out the gameplay loop and hire some devs.

Brendan Kiely

Why didn't they already have some environmental protection equipment? Given Matt's money printing abilities and the rewards they should have gotten from being first place, they should be filthy rich, more than enough to get a full setup of equipment. Speaking of their tournament rewards, it seems like they didn't actually get most of them. The cracked skills from Frederick were an additional reward, not the main reward. They should have gotten shitloads of permanent boosting treasures, like that tree of perfection, generic stat-boosting treasures, ones that strengthen spirit, ones that grant skills that grow alongside you like that thing they found a little bit ago, and more. The sects would certainly do that to their best people. The tournament was the empire's only chance to directly give resources to their ascenders without breaking the path's rules, so the empire would definitely take it. Also, why don't any of the great powers get somebody who has a similar ability to Aster's [Heart of Power], have them stay at tier 14 while using their ability to boost their cultivation to the point that they could kill everybody else in Minkalla without actually going up a tier, then send them into Minkalla to wipe out potential threats from the other great powers. The power growth from [Heart of Power] is slow, but I'm sure there are natural treasures that can grant biological immortality(doesn't that tree of perfection they got forever ago do that?). When people create a skill, it gets added to the rift potential drops table, but does that happen if Minkalla creates a skill? Also, why doesn't anybody pay some tier 14s to carry a tier 11 through the first floor(if the tier 11 needs contribution they can use support abilities or talismans), and pay the tier 11 to exit after floor 1 and create a skill based on their specifications. This would allow for the creation of skills that could combo well with specific builds, such as a skill that creates a mana battery that the user can directly cast from and that gets filled by your regeneration before your mana pool, so Matt could keep his mana pool as close to 0 as he can instead of keeping it at 1% which would exponentially boost his regen(actually, he could do that now when he is just using channeled skills). Also, a skill that channels mana to create a mana stone that is bigger based on how long the skill was channeled, since Matt will have issues with overfilling his mana pool to use his talent when he gets to high tiers. Matt also needs a true channeled shield skill, since [Cracked Phantom Armor] hasn't been able to keep up for a bit. A skill that can make a copy of a skill crystal that you have in your possession(or absorbed) would be very helpful with rare skills. Since Minkalla draws in mana and is able to create Genesis Energy, it should be able to create a skill that can create Genesis Energy, though the skill would likely just convert essence into it as a low ratio(which would still be incredible).

Gavin

That was a damn good fight

adam1

So one thing, and maybe I missed it, but does the Genesis energy reset each floor? Is it worth skipping the floor one reward so that you carry that energy to floor two (and beyond)?


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