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Alternative March Commission Poll

🕑 Added 2019-03-07 13:22:40 +0000 UTC

Comments

formicidae

well that sounds great, i remember a while back when we had that bug that vastly increased the chance to lose slavers even when you got a success and for me the game was really fun. Guess im a bit of masochist like that.

Bedlam Games

I'm likely gong to do more to make hardcore more hardcore which should help with that. Exclusive events is one that I'm considering.

formicidae

As a follow up to this question, how much work would it be to make an even harder difficulty option for those who really enjoy the sense of urgency to get supplies and coin thats mostly prevelent in the early game.

Jumpy James Johnson Junior

Promoting the best of the slaves, I think.

Lunaraia

out of curiosity, do you think it would be possible to implement a difficulty between easier and effortless, as Effortless locks you out of some results given you can't hit critical and disasters, so you can't get the wisp slaver from that rare forest event or teh kitsune slave from the other rare forest event ETC. while easier, being, well, easier than normal can still just screw you over if the rolls wind up being atrocious and still leaves you with that ongoing sense of urgency to get supplies and coin that can become somewhat hard to break out of if your camp grows too fast. so I were wondering if it would be hard to implement a difficulty that is on par with easier in terms of potential results from missions, but also have the resource nabs from effortless.

Lunaraia

probably promoted slaves into slavers that can let you go above max in some cases

Bedlam Games

How did you get over 20 slavers?

Jumpy James Johnson Junior

24/20 slavers total, 7 of them in camp, 19/20 on assignment and I can't send any more out while keeping the camp secure. Something's gone wrong. Also, I think the Package Retrieval and/or Lesson in Futility is failing to expire when I ignore it.

Ebola-Chan66

thank's i was hoping one day to make it into a fort or something rather then a camp, would make the noble QP more interesting also would like to be able to have sex with other slaver's with slutty/sex addict or submive perks if check sums add up, my sex addicts only seam to want the other slavers

Bedlam Games

Traps to lower escape chances probably will be a thing when I give Crafter: Devices their encampment role and crafting options. Other camp upgrades are definitely coming though and that could also be an option too.

Ebola-Chan66

just a future suggestion for camp upgrades but, fortifications or traps to make it harder for slaves to escape


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