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Fortnightly Progress - 5th September

🕑 Added 2019-09-05 14:28:25 +0000 UTC

Comments

Smaug

Use what you know for sure, no point in wasting time reinventing the wheel. If twine works for you that's great, with it being open-source it's already better that 90% of engines where you are flat out of luck when you need to fix a engine problem.

Bedlam Games

First I've heard of godot but it does look promising to look into sometime though that I don't know any of the languages it uses I suspect might make it tricky to get to grips with. Honestly I did try unity, though admittedly a good while back now, but a combo of not being able to find guides in the slightest bit similar to what I wanted to do along with not having a proper grounding in coding made it a complete non starter. Twine also has the advantage you can play it on literally anything with a browser which appeals after the hoops I've had to get people to jump through to use RAGS. There's also that I've sunk a lot of time now into at least picking up at least some grasp of the javascript that Twine uses and starting over again with something entirely new to me seems highly unwise.

Smaug

What about Godot or Unity? Seems like they have tutorial projects and samples for pretty much anything. My personal experience with engines without source access/source documentation is that at first everything goes fast and easy but when there is a bug or a problem with the engine itself then the workarounds will eat up all the time saved thrice over.

Bedlam Games

Oh it's just awful. Absolutely unsuited for pretty much anything. Unfortunately it was the only system I really knew as that was how I got into game development in the first place. I'm currently working now on transitioning to Twine. A system with it's own issues for sure, but one that is a lot more accessible to everyone.

Smaug

Just curious, what was your reason for first choosing to develop your game on RAGS, seems like a really, really obscure and rigid engine.


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