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Fortnightly Progress - 31st January

🕑 Added 2024-01-31 16:23:59 +0000 UTC

Comments

Petra

I'm really tempted to say go with Plan A because I love getting new versions to play a couple times a year... but Plan B seems the most logical from a game dev standpoint. The problem is really that people have paid to fund certain content and that'll be a much longer wait for them in Plan B, but I don't really feel like I can weigh in on that because I haven't done that. Perhaps you could focus on getting the RAGS version updated with specific content people have paid to fund, but note that in the future you'll be switching to pure conversion work before adding significant new content? I'm not really sure how it works.

Photon

As much as the RAGS engine has done great things, I think Plan B is the way to go. It'll end up taking longer (I assume) if you're trying to split dev time between the two engines, and I've noticed RAGS having more issues over time.


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