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Destructor Master Post (Foundry Modules Links)

🕑 Added 2025-03-31 23:59:00 +0000 UTC

Comments

R B

Thanks for noticing - link has been updated!

Franck Florentin

Hi There, great work ! I believe there is a typo in today's links: The customizable scenes link is the same as the dungeon scenes link, so it points to the wrong module. Thanks for fixing that when you have time :)

Franck Florentin

Great work!

Ally Tee

Been a patron for a while and continue to be really impressed with the artistic details! Thanks for all the great work!

R B

Hi Dawid, which scene are you looking at? It should be compatible with pathfinder 2e. I have tested most scenes, especially the more complicated ones in a pathfinder world, and they seemed to work for me . I also had another pathfinder gm use my scenes successfully. If you let me know I can test it again tonight. Sorry you're having issues, but I def want my module to support pathfinder 2e, so any help identifying issues is appreciated!

Dawid Sikora

Great artwork! Unfortunately it doesn't seem to work nicely with Pathfinder 2e, are you planning on adding support for this system?

aaron hamilton

The list above is a really good list. :) will take me a little time to look through them. but any ideas i have i will send your way.

R B

Thanks Aaron! I'm trying to make "regular" game maps more interesting and interactive (crypts, inns, etc) sounds like I'm on the right track. Currently working on Black Rat Hall. Let me know if there is anything you'd like to see !

aaron hamilton

This is fantastic work. I just saw your crypt beneath tower bridge video and instantly decided to become a patron. I love finding creators that I can immediately use in my games and crypto below tower bridge is perfect. Looking forward to seeing what you come up with in the future.

R B

For sure! Ive been meaning to add this to the main post, so sorry i havent done so yet. Here are the steps: 1. Copy the provided link in the destructor master post. 2. In Foundry go to Add-on-Modules. Select Install Module and paste it in the Manifest URL field. 3. Hit install. 4. Go into your game world and activate my module (and all the dependency modules). 5. Once activated, it will likely ask if you want to import everything. I suggest you don't (for performance/clutter reasons), but rather access them individually through the compendium. They can be imported by right clicking on each scene.

Pitch

Can you tell me how to implement this?

R B

Hi Matthew, Thanks for info. I'm updating to V10 currently so I will try to push out a v10 versions ASAP. Wish me luck. I hope things have not broken too badly

Matthew Dolman

These maps are amazing, unfortunately the latest module won't install on v10 because of a json validation error.


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