noonesimg
patreon
Nvidia Flex Solver - part II
🕑 Added 2021-07-27 08:57:04 +0000 UTCHey! Here's part II for the Flex Solver: make some flow fields and learn how to override default fluid behavior to make a particle sim
Comments
Hey, thanks! Tbh, the only proper way to substitute the sprinkle operator is to use script SOP, and scatter points on polygons on your own. Tho, there's a workaround if you just want to get more points. You can use a fit TOP -> blur after the ChopToTop operator. That allows you to control the number of points by changing the fit TOP resolution. It's not ideal, but still usable :)
hi, amazing stuff here :), I was wondering if there is a way to avoid the use of the sprinkle operators since my free updates are ended last summer so I don't have the now OP. Thanks
Tosca aka nanotopia
WOW! Amazing