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Nvidia Flex Solver - part II

🕑 Added 2021-07-27 08:57:04 +0000 UTC
Nvidia Flex Solver - part II

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Hey, thanks! Tbh, the only proper way to substitute the sprinkle operator is to use script SOP, and scatter points on polygons on your own. Tho, there's a workaround if you just want to get more points. You can use a fit TOP -> blur after the ChopToTop operator. That allows you to control the number of points by changing the fit TOP resolution. It's not ideal, but still usable :)

hi, amazing stuff here :), I was wondering if there is a way to avoid the use of the sprinkle operators since my free updates are ended last summer so I don't have the now OP. Thanks

Tosca aka nanotopia

WOW! Amazing


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