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Release 1.4.1 Pro

🕑 Added 2023-02-01 13:01:20 +0000 UTC

Comments

VR Storm Lab

This should now work in 1.4.2. The problem is that Unity requires the sum of all bone weights for an vertex to be exact 1. If it's greater or smaller than 1 the spiky issue will occur. In 1.4.2 we are scaling the bone weight to make sure they add up to exactly 1.

porkyBot

Hello! I have an issue but I don't think is related to your build. I sometimes create custom models by merging two together and editing them on blender. For some reason, one model looks fine on blender and on XPS but not on DVVR. It seems like the triangle order is messed up and the clothes are all pointy and pointing directly to the floor. But on XPS and Blender looks fine. Any help is appreciated it! Thanks!


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