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Comfy

🕑 Added 2024-11-04 21:09:55 +0000 UTC
Comfy

Comments

Greg Pryjmachuk

From Gracemeria on the discord, thought it worth archiving: "When a good measure becomes a target, it ceases to be a good measure." This asinine notion that certain things must be achieved to be "wholesome" or "cozy" is precisely why I enjoy Minsk's games. As much as I like Webfishing and how genuinely comfy that game is, I can't help but feel the writing on the wall that it started out first and foremost as a slightly more adult Animal Crossing. Which meant they were aiming for my age group, and that art style, and made Comfy a target and not simply something to compare/contrast with. Minsk's games are, to me, comfy because they are a slice of history. While they dont have grand stories, nor do they drag big meaningful decisions to the forefront, they tell small and contained slices of life. A boy and his Uncle driving a barely functioning car across Europe, learning about why the world is as tense and dangerous as it is, while also simply looking after each other and a car. A fella just trying to make a go of it with what little money he has left, with what skills he develops, in a time where such things were rare. And soon a girl and her vending machines. Maybe I'm just a fan of immersive sims and things of that nature, but while Webfishing is undoubtedly cozy and comfy, I am also fairly cozy in a game like Star Citizen. Sitting on a bench in public transit, traveling to the space port so I can hitch a ride with my friend to go run deliveries and make a few bucks takes me to a time when I was a young punk, waiting at the bus stop so I can head into the city, hitch a ride with my buddy, and deliver some mail to make a few bucks. Star Citizen, to me, is as cozy a game as any other because there is some part of it that resonates with me. It doesnt hit all the marks of a cozy game, just that it is one in the process of trying to simulate what it is trying to simulate. So while Keiko is cute, and wrapping the Honcho around a light pole is funny, I have a feeling it's going to be comfy to me because that's just something Minsk does when he makes a game. He doesn't set out to make games with the express idea of being comfy, or cozy, or wholesome. He simulates a small slice of life, and it either resonates with you, or it doesnt.

David Matthews

Can't wait 👍


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