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Devlog - 5

🕑 Added 2022-10-19 23:01:01 +0000 UTC
Devlog - 5
Devlog - 5
Devlog - 5
Devlog - 5

Comments

Slynyrd

Yeah, I think there's an extremely fine line to keeping things balanced, but the formula is compelling when done right. I like the idea of permadeath, but ultimately, I need to feel some sense of permanent progress, and that I'm achieving it through skill. Definitely some interesting elements to draw from these games.

Josh Thomson

I'm a big fan of roguelikes and roguelites, as long as they aren't brutally difficult. If a game is too difficult, I am inclined to blame bad luck and to feel frustrated when I do not succeed... or to feel like I only made progress due to luck when I do succeed.


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