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Devlog - 10

🕑 Added 2023-01-13 17:38:03 +0000 UTC
Devlog - 10
Devlog - 10
Devlog - 10

Comments

Slynyrd

Yeah, I would make the dust separate from the sprite. if it's symmetrical, you can just make one half/direction of the effect, and duplicate and reflect it to save space in your sprite sheet. You might also find my wind swirls tutorials applicable https://www.slynyrd.com/blog/2021/7/16/pixelblog-33-wind-effects Thanks so much for your support!

Carlo_S

Great as usual! I love the dust effects, how they are simple yet very effective to convey the weight of the robot. I want to incorporate those in my next game. do you create the dust as separate sprites from the ones of the character, right? Just wanted to let you know that I owe you a lot of what I can do in pixel art. My first run cycle in a game just to name one. I'm a greatful fan and happy patreon supporter of your work! Keep it up!


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