shaunjs
patreon
GameMaker Devlog: Water Shader & Physics
🕑 Added 2018-11-30 19:35:04 +0000 UTC Hey look it's another experimental new type of video!I mentioned something short this week, still ended up 20 minutes but hey that's me. Decided to do a quick-ish run over of how I implemented water in PokeyPoke. It doesn't go into extreme detail like a tutorial would. This kind of video:
1. Allows me to cover cool things I've done or can do where my methods and expertise isn't really "tutorial ready".
2. Allows me to cover complex things for a more intermediate and advanced audience who don't need line by line explanations. Something I know a lot of folk have asked for.
Let me know what you think, this video goes live next Friday!
-S
Comments
Awesome, more code candy! :) Gonna watch the whole thing later. Thanks!
can i replicate this code and it will work?