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ARPG Episode 34 - Bombs

🕑 Added 2021-02-11 15:42:31 +0000 UTC
ARPG Episode 34 - Bombs

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Thanks for the update! One question; would it be better to destroy the collision_history ds_list in the Clean Up event instead of Animation End, in case, for example, the player exits the room while the explosion is animating? Or does it clean that up anyway?

What controls the radius of the blast? Is it just adopting the "standard" collision mask of sExplode?


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