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Broken "Carry" Mechanic - GameMaker Surgery

🕑 Added 2022-10-14 17:48:53 +0000 UTC
Broken "Carry" Mechanic - GameMaker Surgery

Comments

This was very helpful. I was debating push/pull or pickup/drop for my platformer and ive had very little luck with the push/pull, mainly the pull part. There are some creative ways around having to pull, but it wasnt what i wanted so i think i will try pickup/drop. This helped me break down the concept of pickup/drop a bit more so atleast now I feel like i can implement some form of movable objects in my game.

I love this offer, Shaun! Should be very interesting. At the moment I'm still able to do surgery myself, so perhaps I'll take up this offer in the future. Most problematic programming situations can be resolved in an hour of looking really hard at the code, reading the manual and then thumping my head when I see a typo or dumb assumption on my part.


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