T-Series Pack 0.7 available
🕑 Added 2025-01-10 16:53:08 +0000 UTC
Comments
Moa 2B
Thanks again
Caleb Schnur
Would be cool to see a M100 one day! We have the first ever M100 around here. Petroff's Towing in Caseyville, IL!
Martin Halvorsen
Btw. This was tested in both present and past update :) Love your work and that we are able to speak with you!
Villu Martverk
Ok, I need to test this when I get back to my PC in two weeks.
Martin Halvorsen
Yes, using rotator and a truck and trailer are no issue but it happens if i use two rotators or two normal towtruck with winchlines from both vehicles to either one truck or spread the lines out on truck and trailer
Villu Martverk
Haven't noticed, probably have not run in this kind of situation. But I have seen many different recoveries done in some yt channels using trailers and trucks and rotator.
Martin Halvorsen
Hey bossman! I've noticed when using two rotators or regular beam hooked to one truck with trailer, the truck and trailer despawns and give me a error code saying the truck and trailer is unstable. Is this an issue you have noticed?
K20ram
Thank you!
Villu Martverk
Use node grabbing: https://documentation.beamng.com/tutorials/features_showcase/nodegrabber/
K20ram
Hey what's up boss man I can't figure out how to hook anything with the hooks if that makes sense
Villu Martverk
I showed in the video, how to make skins.
Brandon Issendorf
Is there a way to make skins for these?
Panda
It works when the ramp is up but when I extend the ramp is when I’m having the problem, so I don’t know
Panda
Ok I’ll look into the simplified physics and on high settings I average between 30-40 but on the lower and steamdeck options I’m around 50-60 fps
Villu Martverk
That is something I don't really know much about... how much is your fps? What I do know that Beam is making some collision triangles non existent if it sees that the cpu is struggling with physics. Visually you won't see a difference, but collisions with other objects are not as realistic. So things can go thru each other. Also there is a simplified collision physics option available in settings. If this is activated - vehicles go thru each other also.
Panda
I’m playing on an ROG ally x handheld and it loads everything and runs just fine
Villu Martverk
Its not holding cars because Beam is taking away some collision triangles because it sees, that your pc is having troubles with it...
Villu Martverk
Both
Panda
I’m having trouble with the t880 with the rollback flat bed not holding cars, when it’s down the cars just faze right thru the flatbed
Panda
Is the t880 still available?
botronics
ram
Lofty YT
I have a I5 10th gen and 8GB of ram, to get better performance would you recommend more ram or upgrade my CPU?
botronics
I fixed it
Villu Martverk
Messaged.
Melissa Pongracz
Where can i send you a custom livery?
Adam WATIER
good job i love it
Villu Martverk
Sometimes stuff stays in the temporary folder in the user folder - temp - vehicles and may cause problems. I would delete the old stuff from there like the jd5060. But basically it's the same as cache clearing.
Jackthecarguy
it may just be an issue on my end but idk
Jackthecarguy
the only other mods i have installed from you is the rollback and the old rotator. when i uninstalled the rotator mod i started having issues.
botronics
I reinstalled the mod and it fixed it. Thanks for reaching out though.
Villu Martverk
Sounds like a mod conflict of some sorts... Would you happen to have the demo also installed?
Villu Martverk
Is it the key bindings or triggers in the toolbox? This is kinda weird if they work and then they don't work.
Jackthecarguy
all of the rotators. it sometimes loads them in and sometimes not. seems to be buggy
botronics
I have found a bug where my left and right middle and front outriggers won't go down and out and the under lift up and down does not work. I dont know if this is on my end but yesterday it was working now it is not.
Villu Martverk
My roll back is also going to be on T-series yes. This is going to be the next upfit. I may have to change it a bit so it would not look so modern
Nash Beck
Fantastic Mod, working perfectly. I loved the original rotator mod you made but something about throwing it onto the T Series really excited me. Do you think we may see your version of the T Series car hauler as well in the future?
Villu Martverk
On what configuration? Perhaps try to clear the cache? You are the first to report this problem.
Jackthecarguy
the tires and back underlift is showing no texture error. otherwise great mod
botronics
amazing mod
Displar
a landoll would be awesome i agree
Villu Martverk
Roll back will be the next upfit. Yeah I can make these hubs and wheels available there.
noah mayrand
also it would be awesome to see you work with the T-Series Drive Train expansion mod and put you Hubs/rims on the AWD axles in that mod
noah mayrand
An actual Lore Friendly Low Boy would be awesome to see if you do a trailer pack. Also do you have an ETA on the roll back?
Nick Chora
Nice your doing amazing work if you need any input lmk been towing 20 plus years I live and breathe towing
Villu Martverk
I think when I'm done with this pack, I will be making a mod for the vanilla trailers also - a landoll style sliding rear axle should be one of the things to do, also a different bed altogether - more like landoll
Nick Chora
Amazing work I actually run the exact body but on a Pete 389 chassis. In the future any chance in a landoll trailer the way your modded these trucks I think you could nail it
Nathan whitlock
Are you gona make a short frame version, like a single axel version? Loving your mods.
Villu Martverk
Made another small fix as 0.7.2, If you haven't noticed it, it's not that important.
Villu Martverk
Fixed it. It's 0.7.1 now.
shawn coon
loving the update so far, tiny bug I've found is on the rotator when turning it side to side the lever goes the wrong way when you press down lever goes up when you press up lever goes down but I'm loving the rotator