Vore Tournament - February 2018 development update
🕑 Added 2018-02-24 23:31:17 +0000 UTC Thanks to the support I've recently gotten back on Patreon, I felt motivated to start working on Vore Tournament again. Things were a little dusty as several changes broke several things while I was away, but I got everything back on track with some help from the Xonotic crew. During the last few days I managed to fix the other half of the bug list, leaving only a few things left to do! Here is what changed this month:- Updated the code to compile and work against the latest version of Xonotic in Git, after numerous changes were introduced during the previous months breaking VT compatibility.
- Fixed the stomach model shaking every frame, improving the positional calculations of the internal / external vore models in the process.
- Enable the 1st person death camera by default, letting prey maintain the internal view after dying. Previously it poked out of the stomach due to how the model was attached, so this had to be delayed.
- Implement a hopefully satisfactory way of precaching vore related player models when sv_precacheplayermodels is disabled. This might result in fewer hiccups.
- Don't allow players to be eaten when their spawn shield is active or they're in a vehicle. Previously we only prevented this for the active act of swallowing, not the progress based decision to set the player as a prey. This fixes macros being unable to cough up micros as they'd instantly get swallowed back up.
- Optimized stats to be used directly and more efficiently, which may result in networking less useless data depending on how Xonotic updates stats internally.
- When only partial swallowing is possible, predators will now see notifications explaining why they can't fully swallow a player, as they already did for normal swallowing.
If things keep going well, I should be able to release version 2.0.1 this spring. There's still a few things left to improve, and I wish to make sure I haven't missed anything first. If you want to help and have the Git version working, feel free to do a "./all update" in Xonotic and "git pull" in data_voretournament then recompile and play a few local matches! And as always, remember I still need your support badly... please contribute any amount if you're happy with my work and feel that you can.
Comments
Mircea Kitsune
Yes: You need special parameters to point the engine to the correct data directory, else it will only launch vanilla Xonotic and not Vore Tournament. The next VT release (2.0.1) will include a shortcut which Windows users confirmed should work. The release is currently being delayed until Xonotic 0.8.3, I don't know precisely when the Xon team will decide to launch that. <a href="https://gitlab.com/voretournament/data_voretournament/raw/master/voretournament-windows.cmd?inline=false" rel="nofollow noopener" target="_blank">https://gitlab.com/voretournament/data_voretournament/raw/master/voretournament-windows.cmd?inline=false</a> This link should download the shortcut in cause, which is now included in the development version. Place this file in the data_voretournament directory (after downloading, renaming, and placing it in the Xonotic dir) then click it. Unless I'm missing something, this should work for version 2.0.0 as well and it might launch successfully. Let me know if that works for you.
Keiron Evans
question im having a hard time understanding what i need to do with the altering the parameters im not really good with computers as ive played the standalone vore tournament on the quake engine and wanted to give this one a try but like ive said im having a bit of issues getting the thing to work
Lust3D
Thanks ! I found the normal instructions has been enough, really easy. I remember the game with that room filled of foxies telling you something about vore hehe. Yes , I played it muuuch time ago.
Mircea Kitsune
You need to download Xonotic from <a href="http://xonotic.org" rel="nofollow noopener" target="_blank">http://xonotic.org</a> It's free and available for the PC (Windows & Linux) as well as Mac. The mod itself only needs to be extracted in its folder, then the binary launched with the proper parameters to load it.
Lust3D
there is a binary for windows ? and some discord to play online with someone ?