skysa sword animation
🕑 Added 2021-08-02 18:05:06 +0000 UTCRequirements:
Nemesis
DAR
SKYSA
In the future, I will mainly make SA animation,The original behavior animation continues to optimize production
Comments
Christian Bliem
Anyone else know why after the second attack i stop actually stepping forward when the animation plays and i just seem to slide in place?
H D
you just need to set the 'sowrd on back' in XPMSE , in MCM menu
MaximumGluteus
How did you get the equip/sheathe animation to work?
Just to clarify: will we still be able to use your future animations without SkySA (just AMR)? I prefer combat without it.
Anchor
Use skysa. You need these Mods: Nemesis, Dar, skysa 1. Nemesis cannot be used with fnis at the same time. Before using nemesis, you need to uninstall fnis and clean up the files generated by fnis in the overwrite folder of mo. 2 Dar direct installation is OK 3. Skysa and animation are installed directly with Mo, and the animation sequence is below skysa 4 run nemesis, click Update engine to update the patch, then check skysa, and click luanch nemesis behaviro engine to update the animation complete
SkySA animations are just overwriting so its not working.. please help
this is the best sword animation for SkySA i hope you consider making a spear one like the one in your non skysa. keep up the good work anchor!
King Qualities
Is it possible to make a Mage Casting Animation into a Naruto Jutsu Hand Sign Animation?
awesome
Ted Hollingshead
Anchor, holy crap!!! These SkySA animations are probably the best I've seen. Please do every weapon, haha
hargas
woof
This is incredible! Well worth the $2
Tee DjY
Really good animations, have you consider making your SkySA anim compatible with AMR ?
MomsCreditCard
Beautiful work! i can't wait for your next SA animations.