MCO Animamtions package -v1.2.61[no download link]
🕑 Added 2022-11-30 23:24:50 +0000 UTCFist animation:
Particle visual effect adjustment,Compatible with more enb。
The damage of greatsword,sword, can be strengthen by perk。
Archer level increase will increase bow damage。
If the bow doesn't shoot
Make sure the payload is 0.4 or above.
if greatsword sword has no damage
Try changing the MCO version.
I forgot something before. Everyone's skyrim is different. Therefore, the payload \ MCO version should be selected according to your own situation。
Comments
Wyatt Corrigan
Were you able to figure out what was stopping the bow from working?
weky
同樣的問題,遊俠空手動畫,召喚出武器時最大生命值跟魔力值會降低,收手後血魔回復正常最大值
Joubignax Evolved
Link please ?
Kino Tam
Same situation here. Any luck?
AncientWarrior Indignation
The Moonlight blade and animations simply don't work in this version. the earlier version does work however (v1.2.4) only problem is that the scripts mess up my inventory/blacksmith menus with this weird clicking sound and it makes it to where i can't highlight some items, i need help pls.
Jamie Maxwell
Why is there no link??
gee gerg
it works with 1.6.0.0 adxp too
gee gerg
i was using adxp version 1.6.03 and i downgraded to adxp 1.502 and the combos work now
gee gerg
go to install folder then meshes and follow the folder line to custom conditions. open each folder and add "IsActorBase("Skyrim.esm" | 0x000007) AND" to the beginning of every condintions text file for every animation. make sure each condition is on its own line. for example, it should look like this: IsActorBase("Skyrim.esm" | 0x000007) AND IsEquippedRightType(2) this will make the animations only used by you. the npc can't use the combos, isnt scar patched
gee gerg
the greatsword combos dont work past light attack 1/2/3/4 + power attack. the second power attack doesn't come out
jorgit
Many of the animation sets aren't working for all of the vanilla weapons. Like for example I found an enchanted greatsword and am unable to power attack to do combos, but when I switch to an unenchanted version of that same weapon it works fine. Is there a way to fix this?
gee gerg
how to you make only player use this? npc using it, but it isn't scar patched
Banjo
The new mod No directional power attacks on nexus made all of these movesets work perfectly for me on controller. Just wanted to say that here as it might solve many user issues for others
Simon Ogirima
Only issue I have is that my maximum health and magicka gets reduced everytime I change a weapon with the ranger fist animation. Is there a way to fix this? Or is it intended
davide nigro
i cant make the animations work, somebody can help me ? all requirements done idk what to do
Krav
Hello, the bow does no damage, i tried both versions could u help me
Pedrovski
did this happen while "sheathing" the katana and greatsword? I crash immediatly after the mod "removes" them from my inventory. The previous version works fine as well
Pedrovski
Hello Anchor. I've noticed that I keep crashing when the mod unequips the Ranger weapons. Is there anything I can do to fix it? Thanks in advance!
David Cuevas
Today I joined because of your work on these animations, they are great, very enjoyable, thank you very much for your work
Maynard Liwag
Hi Anchor, I really love your Fist Ranger animations but I been trying to solve an issue of mine. I am currently on SE 1.5.97 using One Click Power Attack but I can’t seem to perform an attack such as (D+PA) in idle. For some reason, I have to do a normal attack then the combination in order for it to work (NA+D+PA). Is there anything I can do to fix this?
Third
Punch animations got me flying
True
my shield and sword sprint animation has a hitch. did i install it wrong
inclined
i think 1.6.640 can't work beacuse dar
柏安 陳
你好,我的mod無法正常工作,但mod2沒有顯示任何錯誤,我不知道哪裡出問題了,我是AE 1.6.640
Dustin Foster
Excellent work! I have noticed through use that the Dual wield animations seem to only use the righthand when used with the Precision mod. No weapon trail for any of the left handed attacks in the combos, and left handed enchants go unused at all. Would love to see this patched/updated.
Bryan
How do I remove the sword and shield sprint? Not really my flavor, especially for male characters.
Katsu Sswaye
Hey anchor! i sent a message to you on patreon! Looking forward to your response. Amazing work! Keep it up!
宇利 鄭
use Payload Interpreter 1.0.1 not 0.4
Favs7961
Can seem to activate berserk mode using separate power attacks anyone have an idea how to fix
guardcrush
Why is the combo different from the previous version?
M Caique Siqueira
is it possible to use these mods with Nemesis PCA? i would like these animations to be unique
Cristian Florescu
For everyone that can't get the animations to work. Make sure you clear your cache for Nemesis before re-running it. IF YOU USE MODMANAGER 2 do this : right click on the nemesis mod you created -> open in explorer -> and remove any cache from there too. Make sure you don't accidentally remove something that Nemesis needs in order to work. It should tell you that at least 800 animations have been modeled.
Jacob bylsma
the animations just dont work like im using all these different weapons and they all have the base game animations
Ouwie Durian
How do I get the fists to work? I cant find them, im using QUI
Trevor
I can confirm it was fixed for me when I started a new save, new character. Hardly a fix, but I can see the mesh again and the mod is working again as it should
Nurmi
version 1.2.3.7 - under the "[MCO] New !Shield and sword animations" post.
Poponline
Could you please tell us which old version you use to fix it?
DYa
A大,巨剑的那个狂战士BUFF我按了之前和重击怎么释放不出呀
Nurmi
Having an issue with the fist animations. The animations themselves, work flawlessly. But no weapons appear. Other than that, as someone else mentioned above, "soul of snow" and "yamato" have no meshes. They're just invisible. But i was able to fix that but using an older version of your package and having the new one overrite it in MO2.
Acid
This version makes my game crashes with the ranger fist moveset : Possible relevant objects (5) { [ 0] NavMesh(FormId: 1C0D3690, File: `BSHeartland.esm`) [ 4] TESNPC(Name: `Yuna`, FormId: 00000007, File: `Synthesis3bis.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`) [ 4] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Yuna`, FormId: 00000007, File: `Synthesis3bis.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [ 18] TESObjectWEAP(Name: `Ranger greatsword`, FormId: DB000959, File: `Synthesis4.esp <- Anchor spell for MCO.esp`) [ 19] ShadowSceneNode(Name: `shadow scene node`) } i'm sticking with the 1.2.6 for now
bounpheng
how can i change the berserker cause i want to use it everytime i using greatsword from 50% hp to 0HP in order use the berserker mode
Trevor
It's weird, I can give the yamato sword to my follower and the mesh will appear in their hand, but not in mine. I wonder how it works on a new save game. I'm getting the suspicion that this is a problem that could be caused by updating in the middle of a playthrough.
Poponline
I don't know what went wrong but both Newsword and Yamato mesh is missing even though the animations work. Edit: I kinda found the problem, though I don't know how to fix it. It seems like there is some script of something that removes the sword. Because when I equip it and save then restart the game, it does appear to be there for a second. But after I pressed unsheath, I heard an unequipped sound then the whole sword was gone.
adam Andrades
i can only use one attack anim how do i fix that
Trevor
Yamato sword sheathed and unsheathed is missing from additemmenu when I search the anchor weapons esp. when I equip and use the Yamato weapon there is no weapon, it's just invisible. animations work.
Smash
Do the Sword and Greatsword animations work for all weapons? Or only the ones that fist power attacks spawn?
DJLegends
thank you!!