Animamtions package 1.2.62 / Sephiroth
🕑 Added 2023-02-08 19:26:55 +0000 UTCChanged the parameters of fist animation virtual weapon。Try to fix the game crash. But my game is all right, so I'm not sure if it works。
changed the weapon track of fist animation, dagger, katana and greatsword.
The vfx file is recreated, so there will be some differences compared with the previous vfx。
The holiday is over. I have some ideas to try. We'll meet soon
Comments
Jaquais Peoples
I need some help with the other spells but I tried to type the name but it seems not to work for whatever reason
Omnipotent
New findings, It is possible to use the spells however it requires the console and SSEedit/XEdit. If you open anchor Sephiroth esp in SSEedit/Xedit you can go to spells and you will see all the spells and their IDs (Not the number) eg the meteor Id is meteor so in skyrim to get the meteor type player.addspell meteor The spells have no current damage set so they will do 1 damage so go to magnitude after clicking on the spell and change the value to the preferred damage value eg 9999999999999999999 because who survives that anyway right. The fun part is that there is no charge time either so you can run through those illegal Foresworn camps and tap away.
Omnipotent
Let me save you mortals, player.addperk hero in the console. He's also located North West of Dawnstar along the beach. You can also download [Where Are You - Lookup And Track Followers and other NPCs] on Nexus and search sephiroth and click track to find him and yes that in quotation is the entire mod name. I won't lie this took a while and I got the idea from Leon1233215, I disabled my entire animation list just to figure out how to make this work and when that proved futile, I went to SSEedit to do some digging and realized the perk ID was literally "HERO" so I searched the console command to add a perk and Walla smack dab in the middle of my right God damn mind and any scumbag.... Jk jk lol Tbh I couldn't even find Sephiroth in game, the only lead I had was to check Shrine of Azura from the old upload. Still though really loving every mod so far Anchor I feel like you turned Skyrim into something truly beyond what any game to this day has ever achieved, so thank you.
carver berry
How did you find it?
lethal 720
where is sephiorth boss located at
Jakub Dabrowski
lol i actually wanna suck you off man, was able to actuallly save/ reload the game because of this. i love you.
Jason Deniz
hi just downloaded this and uh the animation aint working and the sword is in the left hand i tried nemesis and reinstalled and launched the engine but nothing happened any tips?
Meeps
No worries got it working!
Meeps
Cheers thanks for the help! Can ya tell me the steps to locate that and remove it?
Leon1233215
So the condition for sephiroth moveset requires a certain perk but upon wearing the armor and equipping it no perk is added. Is that intentional? is there a way to get this perk?
Leon1233215
Yes, for some reason there is a condition for a perk added by sephiroth esp and i dunno how to get that perk. If u want it to work just delete the condition "HasPerk("Anchor_Sephiroth.esp" | 0X0008C3) AND" in the folders for the player.
Meeps
Any idea why Masamune is for some reason when equipped placed in my left hand and is pointing backwards but the animations happen fine with right hand doing all the attacks?
Jamean Berry
love this and after you beat him you get his weapon. i am trying to figure out how to manifest the wing I did it accidently
Nathan
Will there be any blocking animation for the fists?
Daryl Dixon
Yes
ThroneOvSeth
If you open the mod in xEdit then expand the esp and look for Worldspace, you'll see the name for Tamriel will be odd characters. You can change it on the right pane to Skyrim.
RantingsOfAMadman
for some reason berserk mode wont work. no anim or anything. any ideas?
Re_Undead
This mod changes the name of the overworld from Skyrim to something else. I'm not sure since i only see ▯▯, is there a way to fix this?
Minh Trọng Trần
Can player get Sephiroth moveset ?
SilentAegis
Ranger Fist animations seem to have issues. The bow doesn't do any damage at all and the summoning particle textures are missing, so all I'm getting are these big 2D squares. Your about suggests you're still working on a new VFX for it, so hopefully this is released soon as they are superb animations.
victor miles
letting you know if you have sephy it does not like nem and will give a error 6001. may wanna take a look anchor, thanks
Kaosu Sama
Wont even let me loot him at all unless its just a boss fight period I thought quick loot was the cause but still couldnt loot but you are right about using add item though, it doesnt do the animations and theres no way to get it off him if I cant get it right way, I'll have to untick it for now, also I looked into via x edit and the death scene is alduins and although it says search you cant loot him
Vex Samsara
First sorry for my bad english i am new here ur mods are really well many people ask u for help nothing i cant get it to work and i dont have the time to spend hours in modding make a simple video how to install set keybinds and all this we need it and not new animations no one can use .......u earn money for ur stuff so pls give us a tutorial video thx
Rahmat Pakaya
why i cannot use s+p.atk? i alrdy install dTry's Key Utils but still.. did i need to tweaks the key or something, can someone teach me?
Duck
weapons effects for Ranger (fists) is broken
Mahbod Morshedi
Hi, I don't seem to be able to use the gamepad for special attacks. Is this intended to only work with the keyboard and mouse? Also Can I integrate this with Stances?
Christopher Marceau
Can you put the skills of sephiroth to the player please
steve12532001 .
This fist animations' bound weapon trail seems broken, I got trails like textures error.
Sun
Gotta configure the dar file to give it more priority
Sean
I recommend trying the Proteus editor mod. It lets you change a ton of things about the game, including weapon damage and enchants. You can tune it to your liking from there.
Sean
Badass mod. The boss fight was awesome. To anyone trying the mod using the Masamune from a mod item spawner, try the one you get from the boss first before making any changes. I noticed that was the only one that used the proper animations on my character.
Sean
Idk if that will change. I'm 99% sure it's cause the descriptions are written in a diff language that the English version of the game can't pick up
Memelord629
I have the attack animations for Yamato, but the runing, and jumping is not working
Corporal Kek
@masa - what do you mean? is it broken?
masa
dont use 「Ranger」
Corporal Kek
I'm not able to actually have arrows shoot out of the summoned bow, but the ice effects do...any ideas what could be happening? I made this video to show: https://www.veed.io/view/ed96cdba-b19a-483b-abf9-df20a5990a09?sharingWidget=true&panel=share
Chris Bucklin
Loving the work you've done. I would say the best animations I've seen (Ranger Fist and Yamato). Do you know if there is an easy way to turn down the effects? I like them, but, for example, with the katana in Ranger fist, it's so bright that it's hard to see what I'm doing.
Meeps
Also having the same issue with Sephiroths Masamune being invisible on the player but works fine on the npc.
Meeps
Hey any ideas half of the weapons are completely invisible ingame? Animations work great and so do some of the weapons but this is driving me crazy on how to fix it. Nothing is been overridden in MO2 either. Im using latest Skyrim AE version.
Joachim Fabregas
hey, what was the issue? I'm struggling with the same thing
guldin orpheus
The enchantment and weapon descriptions are garbled like "??????<25>%,??????,????", can you do something about this?
George William
hi, love the animations, but cant get the katana animation to trigger, ive tried messing with condition files but to no avail, any tips? I always get the sword, even if i erase sword conditions. [edit:figured it out]
Abdellah Loukili
I don't know why my katana animation isn't good its like a spear. and how to have the effect like you . thanks for your work its very good
Ice Lee
Just spam huge paticle effect, merely take up all the screen when use the Yamato, Greatsword and Dagger animation.....
IronLegend747
Sephiroth mod animations, music and phases not working at all. Downloaded the latest mods required for mod but Sephiroth only uses default sword animations . Also with using add item for sword, the animations aren't working either.
Daniel Shehovsov
Hello Anchor, would you consider including instructions on how to change the DAMAGE of the ranger/fist weapons? For my game, it is too powerful.
Pedrovski
Hello Anchor, welcome back and thanks for the fast update :) In this version I cannot use any other than the bow animations. (not even the Power attacks work). Maybe it's a problem on my end... I'll try to dig a bit deeper. Any help is welcome. I'm using separate power attacks mod. Previous versions worked fine.