Patrefans
WhiskyTangoFox from patreon
WhiskyTangoFox patreon

Radfall Dev Blog

🕑 Added 2025-02-15 11:43:47 +0000 UTC

Comments

Kaelyr

Here's my 2 cents on this matter as someone who's been into LitR for 2 or 3 years now. Perks: I have no problems with the perks as of now. Melee Weapon Crafting: I'm an advocate for crafting and I was initially sad to see those features being pulled from the list initially, but I'm slowly getting used to the limitations. I do have preferences, but I'll try to keep this as impartial as possible, following your core philosophy. I generally enjoy crafting weapons, whether they're guns or melee. You could keep modifications locked behind perks like blacksmith, or a combination of perks (e.g. scrapper, science), but if I had to follow your idea of improving the looting aspect of the game while keeping sandboxes to a minimum, I would probably keep melee weapon modifications work like for guns, where mods can be found in the Commonwealth. Lower tier mods could be accessed with perks though. You probably want melee to be a somewhat reliable alternative for people who really want to stick with it for their builds, rather than making it way too useless. Settlement Crafting: Again, I'm biased because I like crafting, but I REALLY like the idea of being able to build defences for your settlements (which I think makes a lot of sense from a role playing perspective), and I'm not just talking about turrets and guard posts. IIRC, the list currently allows Home Unimprovements to be tweaked, which I would say is the best choice. I saw a video of some guy using a list that added a ton of buildable elements, and he make some really nice builds with those. The con is that you probably wouldn't like the marginal bloat they come with, but personally I would love to be able to build various kinds of makeshift barricades, fences, etc (only functional, defendive elements, no decorations needed) in my settlements. It would be really nice and IMHO in line with the rest of the mechanics if you could lock these behind lootable magazines or schematics. Speaking of which, I'm not sure if Settler Built Settlements relies on schematics to be looted in order to use them on your settlement. If not, that could be an idea, as long as it's easy to find such schematics. Weapon Crafting Refer to my other points. Your idea of using scrap like magnifying glasses to make mods is something I would enjoy. Magazine Locked Settlement Crafting Refer to what I said above about magazines. I'm all for making magazines unlock useful stuff rather than just decorations, but it's not really something crucial for me. Ballistic Weaves I haven't played enough to have an opinion on this. Fast Travel I really like survial in every aspect. I dislike fast traveling because I think it kills the immersion. That being said, it's not fun to travel from vault 88 to sanctuary, so there is something that could be done. I'm not sure if LitR/Radfall has it, admittedly, because I haven't played enough to reach that point, but I personaply think vehicles you can ride could be an option. Vertibirds. It sounds funky, and I'm not sure how well those mods work, but if I were to imagine what I really would like to see in the list, I would say Vertibirds or something similar. To unlock them, you'd have to do something since they would be a great QoL feature. Maybe you would need to build a landing station in your settlement, and operating them could cost something. Just throwing out ideas... Paintjobs I would say we share the same opinion. I do love to customize my outfits, but being able to do it slightly ruins the looting aspect of the game, making it a bit closer to a sandbox. This is a hard choice... MCM The more customization options the list allows, the better. I don't have anything in particular I want added, except for stuff I've already talked about if anything. Player Undeath I haven't had the chance to experiment with Knockout Framework enough to leave a comment about it, but based on your comment it sounds like something I would REALLY like in Radfall. This is kinda unrelated, but I would recommend to use a mod that replaces the vanilla death animation that shows your ragdoll corpse falling to the ground (in the best case scenario) while playing that slowed + lower frequency sound with a much simpler mod (that I do actually use, but can't remember the name rn) that simply makes it so that when you're killed, the camera doesn't switch to 3rd person. You just drop to the ground, facing the sky for a second before the screen turns black. It's technically faster too.


More Creators