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How Spelunky 2 Fixes Difficulty Levels - EARLY ACCESS

🕑 Added 2020-11-10 09:43:11 +0000 UTC
How Spelunky 2 Fixes Difficulty Levels - EARLY ACCESS

Comments

Adam Millard - The Architect of Games

It's been something I've wanted to talk about for a while but I think I'd need the right mod to anchor the video around - we'll see! You are, however, absolutely right about mods as a form of granular difficulty, I had a whole section mentioning them but then this video would be even longer!

Steve Riley

Cool stuff! I was kind of expecting some discussion of mods as a method for altering difficulty levels. Any plans on making a video about the modding scene in various games (maybe Skyrim and Factorio)?

Or Malka

My disability is needing to have the full experience of a game, so games which require hundreds of hours to 100% just feel callous to me. I think its great when a game has challenges for professional players but they should be implemented in a way that does not make the dedicated but casual player pool feel like they missed out on part of the experience. I think Spelunky does this both right, with systems like leaderboards and speedrunning support, and very wrong with stuff like ultra difficult secret endings and achievements which only 0.01% of players are able to get.


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