EARLY ACCESS: How Bad Balance Can Be A Good Thing
🕑 Added 2022-07-19 16:32:05 +0000 UTCCheck out classics of game! https://www.youtube.com/user/ClassicsOfGame
Balance in videogames is a tricky thing, no-one can ever seem to get it quite right. From AAA studios to tiny indie games, you'll always find someone complaining about a game's balance, and in particular, about how something is probably overpowered. It's a tale as old as time! But are overpowered strategies really as bad as we've been led to believe?
The Architect doesn't think so - sure, something being overpowered can suck, but by fiddling with the power levels of various ingame options, developers can also spice up their games in several really interesting ways that we don't tend to talk about, all it's going to take to prove it is braving some of gaming's most overpowered obstacles ever.
Comments
Adam Millard - The Architect of Games
I would NEVER do something like that nuh uh not in a million years
The_JPhantom
I see we're flipping the Sifu and weakness video on its head