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Working on something...

🕑 Added 2019-09-29 22:07:09 +0000 UTC
Working on something...

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tritrium

Well the amount of chars you can recruit are linked to how much cash & items you have at any given time. But you are limited to X amount per run you do. You're supposed to hire them and you can give them gear just like you can for yourself. There are ofc better characters available for hire as you progress and build/improve the town. There will be buildings you can build to attract better chars, as there will be chars randomly in dungeons you can rescue that will join your town and improve it as well. The key thing is that i wanna have a baseline progression going with each run, despite you getting gobbled up or sucked dry by hungry pussies :D For the player the question is: how far can he get each run? Eventually the player will have a good enough outfit to reach the boss & eventually beat her as well. What we wanna avoid is the punishmen for dropping out a run being too big so it becomes too grindy. Its a tricky balance i know, but i hope we can get it right during playtesting. As i said in the post, i kinda wanna get that feeling of getting dominated by a strong (female) enemy and translate it well into the game. But without it being overly punishing overall, because that would get more frustrating then anything else. The idea is that any vore/sex-scene doesnt make it a "game-over" situation. As in: your last char disappeared in the stomach of a big female enemy, but hey! you collected a whole bunch of materials & loot along the way that you can now use to rebuild your squad & improve your town. You will also gonna be doing resource runs & you will be able to leave the dungeon early to save chars/loot for this.

Xhotono

I've thought about your idea and think the number of Chars you have or can recruit should be linked to the progress of your town. Whatever you do, don't let there be endless recruitable trash chars. This would defeat your vision of the game. I suggest their be a cast of thoughtout and useful chars, so it hurts if you lose someone. For Example: Magic User, Healer, and so on. The big question in the room is though: Are you planning on making a good game with porn/vore in it or is this just going to be porn with a game setting?

tritrium

I like the permanent char idea. Altho i would be a little milder on equipment loss given how prominent that stuff will be. Maybe have a durability system in there to help with this, so you dont end up losing everything you made. That would be a bit too much of a step back on the global game :-)

tritrium

Rogue-like, that was the name i was looking for but couldnt remember when i was writing it xD Yes! A rogue-like game.

Xhotono

oh my, a rogue -like with sex and vore? I love the Idea and will glady participate in sharing my oppinion.

The other idea is a main party with a set crew that all experience the same consequences as the main player in the above description

I got 2 thoughts on how you can run the death cycle. not sure if it fits in your parameters but maybe you will like it anyway. Both ideas run off of having the same core player. make 1 permanent character with multiple add on characters like mercenaries. when the player dies depending on which way he died punish them accordingly. for example there are 2 main types here i will refer to them as physical death(vore) and you can say lifeforce or energy deaths from the drains. if the character is vored then the player can lose all equipment but maintain skills/xp if thats a thing. if the player is drained then he can lose skill/xp and recover body from lets say a temple built in the town with equipment. the mercenaries are permanent losses.

Nanakra

I love this idea! Monster girl vore rouge dungeon crawler hype!


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