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CARE Update and Tips for Speeding Up Scenes

🕑 Added 2022-12-05 02:03:20 +0000 UTC

Comments

Albin

Yep, and sometimes one can't simply "fix" it and has to creatively find an acceptable balance between performance and quality. For example, in the aforementioned animation I wanted lots of motion blurred rain. But that was far too costly, so I got around it by faking the motion blur by making the raindrops themselves extremely stretched. It looked almost as good and the performance gain was massive.

BaronStrap

Yeah, it's not always fun but it's essential. Sometimes finding just WHERE the bottleneck is can be a battle itself! Could be textures, lighting, polycount, etc. Gotta cover it all.

Albin

Performance optimizations are always an interesting, and sometimes essential, subject. Both in terms of working on the project and rendering. I've done two projects with 12 or more characters, and keeping both work and render to fit in RAM and VRAM took some wrangling. And I recently created an animation where an ideal quality still I also released took almost 3 hours to render, whereas in the animation itself optimizations and concessions got it down to around 3 minutes per frame.


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