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CaramelCowboy from patreon
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Weekly Update!

🕑 Added 2022-08-29 11:28:05 +0000 UTC

Comments

beosol

Hey- figured this was as good a post as any to stick this. You're making a good game, as far as AVNs go. I find them to be rather interesting, so I have played through a couple dozen this year. Places where your's stands out: -Human expressions. You've done a really good job of capturing situationally appropriate emotions in the correct context. It gives that extra layer that most AVNs are missing. This includes a great design capture of the blush -Tongue action. In case anyone thinks that is weird for me to mention, virtually all AVNs have some weird tiny little tongue that never looks realistic. It might have to do with the RenPy modelling, but you stick the landing much better -The optional circuits in the storyline feeding back in as enhancers -Your MC is actually attractive (I am a straight male, but most MCs are boring or creepy looking) -It's pretty obvious you are enjoying the world details. There are small things, like people moving in the background, that really lends an added dynamic layer to it all Glad to be a supporter

TheOwl

Thanks CC. Sounds good and I can't wait for the update!

CaramelCowboy

Thanks! It's not too much in any way. I love answering any questions about the game. Especially when it's Patrons because you guys are a huge reason for me staying motivated to do this. Typing it down may make it seem over complicated but please know it's VERY basic. There will be a menu option at the end of maybe 1-2 scenes per episode that asks if you want to check the quest board. Let's say you decide to check. Now you're taken to literally a board with maybe 3 quests on it. You can click and read each one and either accept or deny. A brief description of the quest will be written on the piece of paper after you click it. Example : "We're simple farmers from the village of 'x' . Someone has been stealing our crops at night and we can't seem to catch the culprit. Any help would be appreciated." Let's say you accept the quest. You just get a very small introduction to the npcs that are part of the quest in the village and get to solve the case for them. For example, You camp out at night to wait for the culprit and you catch them. Then maybe they have a very valid reason for what they're doing. So you get to either keep their secret, or turn them in. Done. This is just an example and trust me, it's very very simple. It adds nothing to the plot but just lets you explore the world a little. edit : There will also be no material reward for this since I don't want players to grind for stuff.

TheOwl

Hey, no problem with the (future) family stuff CC...they come first...always. Looking forward to the previews, but wondering if we could get some sort of vague idea as to the optional quests you mentioned in an earlier update. Hope it's not asking too much; ignore me if it is.


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