Patrefans
vihper from patreon
vihper patreon

ClubV 6.63

🕑 Added 2021-07-15 07:10:55 +0000 UTC
ClubV 6.63

Comments

Vihper

i agree, and if i started the scene now i would do it differently. TBH i didnt expect it to get as big as it is now and it is very close to the stage where i will stop adding anything else and begin a new project which i have started planning. To re-engineer it now would take way too much time and id rather make new content than do that. You could spend years trying to make everything perfect. One thing i want to avoid is using too many 3rd party plugins which could be rendered broken by a VaM update, and instead rely on the base game content and some workarounds.

CaseEP

ClubV is nearly flawless now, afaics. Minor (!) hickups: * When switching to Hotel Room from VIP area for the first time while using Passenger/Embody on the male head, the male will spawn in a bad position - about half a gridpoint into the bed. Can be fixed by returning to Club & going to the HotelRoom again, no biggie. Generally, I think it'd make sense in the future to use subscenes and the lumination plugin to re-use the same three or four invisible lights for varying lighting needs in a multi-position scene, rather than keeping dozens (!) of invisible lights at the ready and activating three or four at a time. Lumination plugin allows controlling the distance, targetting and lighting properties of a whole set of lighting sources at a time - you just move the one subscene atom, give it a new set of parameter set, and your new position is lit, no need to spawn new atoms. Every atom in a scene comes with six coordinates and dozens of storable slots, all of which is blowing up the scene-json unnecessarily - and even empty atoms consist of thousands of gameobjects, burdening the CPU. TGC has already found the maximum size for a scene json (500 mb), we should start thinking about mitigation strategies before this becomes a problem.


More Creators