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CG&T ownership change:

🕑 Added 2023-02-23 00:03:05 +0000 UTC

Comments

Cap'n Zoog

I do like your work and would pay the fee and crawl through broken glass to get them, but the CG&T download code offends the engineer in me.

Cap'n Zoog

CG&T download works but the javascript is very inefficient; it's one of the slowest download services out there. Anyone can try a download and see thebrowser is not responding as per usual for a file download, it's loading into browser memory and then writing out to disk all at once.

Dwayne Negron

% based is better for everyone, the client & and the print store. It helps to level set expectations and have everyone focused on the highest quality.

Dwayne Negron

I'm happy with whatever platform makes you happy Pipes. Been in the biz, seen how horrible it treats independent artist. So I understand and say You do you boo! We love the work/models and will keep supporting through thick and thin.

Patttar

it feels incredibly restrictive to me too, awesome work but its like a piece of art sitting in some rich persons house never for the rest of the world to appreciate

Poyper

Merchant tiers are honestly a horrible precedent to have been set from the beginning. Royalty based % contracts are what things should have been from the start. But it's just another thing to micro manage at the end of the day. I have the one print shop I do work with, and it's probably the only print shop I'll contract with. And then there's my stuff just not lending itself well to being setup for a store front like that. There's *a ton* of options for each kit, and that kind of modularity doesn't play well with static listings. Which would be another thing to manage. That said, I have no issues with people who don't have printers using friends or 3rd party printing services to get the kits printed if they can't. The problem is when a store is explicitly selling prints of my things does it become an issue. The TL:DR is that merchant tiers are bad, and setting up a contract/license with a reliable printing partner with my kits takes a lot of work, and is just something I don't really want to do/micromanage, on top of the things that I already do/micromanage. ~Pipes

Casey Savolskis

I'm sure you've addressed this before but seeing as I'm brand new still, I would love to hear why you don't allow for more physical sales? I know the ole patreon merchant license setup is less then desirable but is there no other way to get your product out there to people without printers and still retain a lot of the profits?

Julie

Oh for sure, thanks for the insight!

Poyper

Cults is mostly alright~ It does have a handful of less then desirable payout practices for artists, and if you run more dubiously close to 1:1 stuff, and a model of yours gets taken down, and you're in between that payout period (What can be up to two months in some cases), cults pockets all the sales on that model. Out of the two I'd argue that Cults is the less egregious of the two. It was that, 0 integration with patreon, and the lack of any anti piracy measures that had me personally stop using them. ~Pipes

Julie

I feel bad for not knowing about all the problems with MMF. I figured there was a reason some people avoid it. Do websites like Cults have similar issues? At the end of the day I just care about artists getting paid for their hard work.

Daniel Sniadoski

This is absolutely a net-positive. Speaking from experience, engineering *AND* admin of a website like that is two full-time jobs when done properly. That plus other jobs? Totally nuts. Good for them in letting go so they can have a little more life back!


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