Patrefans
xax from patreon
xax patreon

what i'm working on recently

🕑 Added 2021-07-21 16:37:10 +0000 UTC

Comments

oh yeah, that's the 'summoned by accident' dev, right? at this point i think i might shift over to all custom javascript -- those two micro-games were also tests of reimplementing some parts of twine i care about while ditching a lot of the cruft. the werewolf game demo, actually, was about half custom javascript -- the map screen was an entirely custom macro that didn't touch the twine passage code at all. so, yeah, twine can be a limited engine but at this point i can get it to run arbitrary javascript, or reimplement it wholesale, so that itself isn't really a limitation. my issue is more that i'm not very good at _game design_ -- i can program basically whatever, it's just making the design and interaction decisions that make a game a game is something i'm not super skilled at.

Ashgar

I know a certain someone else who has mostly decided that twine programming is a mess on large projects and moved over primarily to RenPy. Would this (or Quest) be a potential way to get more complicated things done in the text-based front for you?


More Creators