[Goo Engine] 4.1.1 UPDATE - Mac M1/M2 and Half Lambert
🕑 Added 2024-12-14 13:58:01 +0000 UTCIt's finally here!! Goo Engine is difficult to build on Mac since very few of our studio members have Macs avaiable for us to build on to test. However, through much hard work and perseverance, we finally got an M1/M2 build for Goo Engine that works!
Updates:
A functioning M1/M2 Mac build!
New Half Lambert output socket for Shader Info node, giving you FULL control over the terminator!
NOTE: keep in mind that Half Lambert only works for one light at a time per light group! Otherwise, it gets a bit messy.
Download the ZIP file here! Available for Windows and Mac. Thanks so much for your support to help make this fork possible!
Comments
Alan C. Cabral
Can't download on Mac running M4 as it states like others have said "blender is damaged"
Jonathan Main
I'm still having trouble getting GooEngine to run on my M2. Does anyone have a step by step, video or documentation to fix this? Getting the "Blender is Damaged" message
SAEED MOHAMMAD AMANI
I’m currently using Macs with M3 and M4 chips, and it seems the update hasn’t reached us yet. I’m eager to start working, but I’m unable to proceed due to compatibility issues. Do you have any estimated timeline for when the update will support Mac M3/M4 devices?
Stephon Broxton Jr
every time I download it says file broken something might wrong with mine
Night Shiner Studio
The Screen Space "Scene Color" output is broken for me. Depth works fine, but color appears as solid black regardless of what I change. I'm on windows
Cody Wulfy
Hi Mr. DillonGoo. Thank you for this awesome update ❤️ I was wondering if you might have a Linux version of Goo Engine. I know you got a LOT of work on your plate but with all the shit that Microsoft's been doing with their stupid AI and data harvesting a lot of users are switching over to Linux, my self included, so it would be nice to have a Linux version. Still, thank you for all your hard work!!!
Dirk Tiede
Incredibly excited about this! Been looking forward to it ever since I ran into y'all at the Blender conference. P.S. If you ever want help testing on Mac in the future, I'd be delighted to help out.
Dirk Tiede
Apple Silicon is Apple Silicon. You should be good to go!
David Fanto
That worked! Beyond me how you figured that out. Thank you!
Matej Stasko
I got it working with this comand: xattr -d com.apple.quarantine /Applications/Blender.app
David Fanto
On my M1 Max, I keep getting the same message as well, even though I changed my setting to allow apps to be opened from any where.
Matej Stasko
M3 MAX "Blender" is damaged and can't be opened. You should move it to the Trash. :(
Dillon Goo
Give it a go! Let us know how it goes and if it doesn't work we'll look into it!
Adrian Lopez
Surely not limited to M1/M2, right? Just traded my M1 in for a M4 Max
