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Battle System status and script

🕑 Added 2015-01-15 05:05:26 +0000 UTC
Battle System status and script

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YummyTiger Gaming

Fabulous, you're the man Balduindrake. I'll take a look at all of this in a few hours! I figured the first and third would be straight forward for someone with half a clue as to what they were doing :-P I read the other comments and will give Bogwort some thought this evening as well. I don't plan for him to ever be a full party member, but I will just verify exactly what he needs to do. I do like him as a visible party member in the main menu, and he should never be able to be attacked... Hrmm, just hold off and I'll send you a message soon. Thank you so much, both you and Aetrun! I appreciate it. YT

balduindrake

Okay so first results: 1) To change Aylia's picture you simply need to call "battler_face_name( ACTOR_ID, FILE_NAME )" while in battle, for example: battler_face_name( 1, "Face_1_tmp") to change it to your second picture. In my test I created a new attack that executed a script containing only this line and gave it to the slimes, as soon as one of them used this attack, Aylias picture changed. 2) Before I invest a lot of time into this, do you want/need Bogwort to be its own battle entity or would it be enough if I hacked bogwort into Aylias battle menu? This depends on your plans, maybe later in the game or in specifc situations bogwort would actually fight with/for you? 3) This is simple, you just use the tp system that is already implemented. You can change most of the battle and tp logic in the script file "Game_battler", for example you can change the method "init_tp()" to not give a random start tp but a fixed value and the method "charge_tp_by_damage(damage_rate)" to change if you regenerate tp on taking damage. In addition you need to change all relevant attack's tp values and requirements and change all effect texts to say "stamina" instead of tp. If you need more specific/other help with 1 and 2 I'd be glad to help.

balduindrake

That was my idea as well! Make him a battle option you can use. This has the additional benefit of not having to do "skip turn" everytime you don't want to use him.

Aetrun

Well, my experience with programming is pretty much limited to an understanding of the logic of it, but I'll poke my head in after work and maybe have a good idea. Who knows, maybe this will get me into it. That being said, I don't know what you can do with scripting in RPG Maker, but I do wonder if defining Bogwort as an item or effect on the battlefield as opposed to party member might not make the task easier. Not sure how it would work with putting that in the turn order though.

balduindrake

Will take a look at it this evening and see what I can do!


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