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Feature Preview: Chapter 2+

🕑 Added 2016-01-09 08:43:53 +0000 UTC
Feature Preview: Chapter 2+

Comments

Solar Pants

...Just to make sure, you haven't sent out the messages for this yet right?

YummyTiger Gaming

I need to give rance a try, that is for sure. I will at some point in the next few months. As for the fast travel, there is no "fast travel" per se. What I'm referring to here is that when you leave an area (say Zalran), instead of creating 10 maps for you to walk across, you'll travel on the world map. Unlike other RPG Maker games though, it won't be a world map that you control moving around. It will be a preset world map where you select your destination and pay the "provisions" necessary to travel. Then, as you travel, each day there is a chance a random event will occur. It could be anything from a battle, to a h-scene event, to a merchant, etc. Also, traveling will be one of the ways that Aylia and Bogwort build their relationship. They will have a camp fire discussion at least once per journey.

fryfry

I can't wait! I love the focus on scope this preview has, and can't wait to explore. Looking forward to my special patron-map. :3

thswherizat

OBJECTION! The best avatar is clearly the Rance.confused.jpg . Now if I remember correctly you haven't played the Rance games so I guess I can forgive you that mistake at this point in time. As a point of opinion, I also hope you don't have there be TOO much fast travel. It gets kinda annoying in some modern games (Skyrim, Far Cry) where you can just fast travel over and over again and don't actually have to experience that much of the world the developer has created. I thought Witcher 3 struck a good balance on finding signposts and then being able to fast travel between the signposts you have already found. What I dislike more are gated-areas that stop you from walking from point A to B. Like a border crossing where you have to go through some repetitive conversation every time you want to go through. That gets extremely tedious.

YummyTiger Gaming

Nope, it just gets you a stalker. I tend to read all Solar Pants posts now, even if I don't ever remember what they say, hehehe :-)

YummyTiger Gaming

I look forward to setting it all up. I think it will be a nice change from the typical RPG Maker fare.

YummyTiger Gaming

It's coming along. I know people are anxious, but one of the reasons I tend to disappear with updates is because I feel like every update needs to have Aylia's Story progress. When things bog down and don't progress, I refrain from updating. Yet, I want to break that habit and start filling in the gaps with updates like this. Things like Feature explanations or Lore posts. They won't give you much information on the game's progress, but they should elicit discussion. Those discussions can then help me tailor an idea into something even better.

YummyTiger Gaming

It'll be more like 2-3 maps between the town border and initiating travel, but the maps are not terribly long. I just want enough room to allow for branches into other areas (lake, hills, bandit camp, etc.). Glad you know EXACTLY what I'm referring to in Sangeki of Gear though :-)

But my favorite part of any H-game is indulging in long-distance travel over and over and over again, especially with a loading screen! Now I'll have to grind for cash to do that, like what a giant trip would take in reality?!? Outrageous! And yes, SoG definitely had way too many maps of literally nothing but "here's more road!", and not enough signs to teleport past them. If the Zalran from the prologue is any indication, where it's only one map from the town border to initiate travel to Trellion or Escala, that's perfect.

Whats the status on chapter 1?

Mizu

The map feature sounds neat. I look forward to trying it out.

Solar Pants

"(also the winner of best avatar picture)" Does this get me a special prize? :P


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