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Aylia's Story Alpha 0.01

🕑 Added 2017-05-03 08:42:19 +0000 UTC
Aylia's Story Alpha 0.01

Comments

i cant download from Mega!

ArdenW

So it's Thursday... 7:33 Pacific time. Where's v 0.02? Also, did I read that right? You weren't actually working in RPGMaker until just recently when you started putting stuff into it? So the reason we haven't had any playable test bits, updates, micro releases, or even screenshot teasers to really showcase the battle system, maps, or events in chapter 1 is because they weren't even in RPGMaker? Hoo boy... Good luck Yummy at getting chapter 1 out for May.

where is the v 0.02?

raska42

Will we be seeing the turtle finish his 8-month (?) journey? Or did Bogwart turn him into soup somewhere along the way...

little error: aylia have red panties in some scene (after the mine, when she recall her past/elder) and after it's white.

Well that was neat little preview. I have to sadly agree that I liked the prior artwork for Bogwort's face as well.

Karmaldia

As much as I want to dive right in, I shall wait for the better chunk of the game's prologue and then some to be released. Should be a good way to blow off steam this weekend. Really looking forward to seeing the godly butt of Aylia in all its glory.

You have a mole just to let you know your game is being shared. Congrats on being almost done your hard work will pay off and make us all happy lol

Nine Horse Hitch

Imho, I thought the old Bogwort's face was better.

Nine Horse Hitch

The song only plays for one loop after the start of game.

Nine Horse Hitch

that's going to be in tomorrows up date. Read what YT wrote.

nozero

Keep getting Graphics/Faces/BogwortFaceSetUpdated error

Congratulations on overcoming the desire to not release anything until it was perfect :) Taking a sneaky peek past the mine, there's a similar faceset issue with it missing "Graphics/Faces/MinorChar1" in the optional scene in the bone filled clearing in the Zalran Hills. (This happens again in Zalran, but that scene's mandatory, so guaranteed to be spotted when testing the version that updates that part). I like Aylia's new sprite, it's a lot cuter (it also makes the peasant dress look very low cut!). Aylia's apparently now a Pokemon trainer too (badges menu). Who knew? XD

PhatsM

Yummy, you sure know how to draw an elf butt. Please give it some proper love, or put in some enemies that I can constantly challenge that feel the same way as i do. Call them Phatties.

Amptitude

Keep going man. Nobody is here to see you fail. :)

Darthjake

When I finished Army Basic Training, there were guys chanting Marlboro as they crossed the finish line. I have faith that while it may be a bit, I'll be chanting Aylia, cheerfully. Cheers mate!

MasterQi

I agree with everything. Worst part is that if everything we're assuming from your post is true (we don't know it, but it sounds so), then you were quite...not completely honest with us, in the past.

I'll be a good boy and wait for Thursday

Hurray!!!!!! Glad to have sampled this -- can't wait for more. Good news indeed on the discord. You keep doin' you Yummy and keep chugging along.

Furanky

also when Aylia is out of the crystal and talking to Bogwort there's a textline that repeats itself, "Still, she'd be a fool to think a goblin appearing the moment she's free is mere coincidence... No, the goblin has some role to play. With that in mind, Aylia takes a deep breath and tries a different tact. No, the goblin has some role to play. With that in mind, Aylia takes a deep breath and tries a different tact." Games crashes when interacting with the crystal remains from Aylia's prison Unable to find file: Graphics/Faces/BogwortFaceSetUpdated It was already reported but also happen when interacting with the mushrooms same thing before fighting the rats after checkin the files you have the new faceset as BogwortFaceSet.png unless you've got another one that wasn't added. Do we really need Aylia reminding us how itchy the potato sack is everytime we close the menu? Now I feel like an ass I was so blinded by the release I didn't realized you mentioned that you didn't added the new facesets so it would crash, I still managed to get to Zalran tho :p Edit 1: added some crash locations when doing ineractions Edit 2: added some comments Edit 3: added more comments P.S. it says it's a beta so I'm doing my best to find errors

Furanky

I can't believe it is finally hapenning <3

The thing is, at this pace he will back to his old job cause there is no frigging way that he is gonna make chapter 2 for even this year, a whole year without income an a famiy? i dont think so

ArdenW

And I'm already used to it.

ArdenW

I dunno. I know you had been reworking the artwork and all, but I had somehow believed that you'd leave that cute widdle goblin's face alone.

Blorken Shfeel

Ugghhhh. A release of some sort and im not even able to be home to try it! The discord server is an EXCELLENT idea and i think a good motivator!! Something we've all wanted for a very long time!! Also please do charge when the full entirety of chapter 1 is released or at least put it to a poll. I think if you see that first fat stack of cash for a full chapter then it should make you want to finish the whole game with 125% effort and quality so you can keep raking it in. Your faithful have stuck around and when you release this sum'bitch more are bound to follow.

Dumai12

First, I'd like to say I appreciate your delay excuse this time. I'd much rather hear this than the other stuff you've put forward in the past (not saying it wasn't true, but it always seemed farfetched especially with the timing). Second, I'm assuming you're saying you aren't going to meet your May release plans. I said it before in my last post that I was expecting it, and so I'm not surprised or too perturbed, as it's just another facepalm among many. What concerns me most is the state of the game you're revealing to us. Maybe I read it wrong, but it sounds like a large portion of the game is floating around not even in RPG maker. Like, the entire script is in microsoft word, is that supposed to be a good thing? In June or July the next post will be, "well, you know, I'm an amateur, so I didn't expect it would take this long to put everything in RPG maker and make it work." Now we know why you couldn't release anything at all at the end of last year, because the game wasn't even in RPG maker yet! It was sitting in proof of concept in word files with everything else in pieces. This is the impression your post just gave me. I hope I'm wrong. I hope the state of your game is more than just a bunch of disjointed puzzle pieces that you are just now finally trying to get in RPG maker, because that is sure as hell what it sounds like. I wish you had told us the true state of the game before this. In all seriousness, Good Luck getting Ch. 1 out in 2017, because it certainly doesn't look like it'll be happening. It's saddening that you won't even be meeting a chapter 1 release in your 6 month full time "job interview" as you had called it -- this is something you said would happen 100%, and would consider anything less a failure. It's really late to be releasing broken pieces of your game at this point, but at the least it is something. Even though I'm expecting delays even on these small increments that you're trying to push forward, for some reason I foolishly still think that you'll someday release chapter 1.

Nine Horse Hitch

There something that we can see. Yummy instead of constant update of your work go for weekly or biweekly once the prolong is running.

I suppose I can begin the proofing process on the intro sequence, then? :P

Maniac

This makes me feel better about procrastinating learning to program for Android. :D Speaking of Bogwort, there's a scene in the prologue where my thoughts synchronized with his: "Must keep her laughing." That kind of content is what really got me interested in Aylia's Story.

xellos49698

Never had any doubt in my mind you were working on this solid YummyTiger, although I did warn you about release dates. It's good to set goals, don't get me wrong, but announcing them here isn't the wisest options. If you need someone to hold you accountable, to drive you forward, let it be friends or family. Also, keep in mind when you are mainly working on something alone, everything takes 2 times longer then you think it will. Mainly because if you get stuck, there is no one else to rely on beside yourself. Don't let this frustrate you though, and remember to space out your work with down time to relax. I'll be waiting for your next update, whether or not you have it up by next Thursday or even if it takes a bit longer.) Like I said before, Bayonetta PC just got released and there is a 'special' patch for it.) When you do get some R&R I highly recommend you check it out.

TheNetsrac

Having same issue ok missed that info... nevermind

Valornim

When I try to take the first fungus, the crash game and the following message appears: "Unable to find file: Graphics / Faces / BogwortFaceSetUpdated"

TheNetsrac

Thanks a lot Yummy :-) I know this might not be a popular opinion, but imo take all the time you need (and can afford to take) to make this as good as you want it to be. It is not like it is costing me/us any money only time waiting aka nothing at all. Don't get me wrong. I really, really want this game now, Heck I wanted it two years ago... but then again it is just a game (it will be an awesome one) but all it costs me is waiting time Sometimes I really miss Blizzard's old answer to realease date questions... "When it's done!" Anyway I understand this and the pressure you are under to release something. Just my two cents. Best wishes for you and your family Yummy. Keep up the good work :-)

TheBob

Thanks Yummy ! It's nice to finally see something getting released. If i can give you some advices (learned the hard way as i'm a professionnal developer for big companies since long years now) : - Don't give estimated release date, and if you do, take some "time in case" in account, like 1 or 2 more weeks, consider that when you take a commitment it must be kept, - Always communicate, never play the silent one. If something goes wrong, just talk about it. Customers (in my case) always get angry if they learn about an issue when the deadline is near. You don't have to post an helluvah amount of text each time. In the last missed release date for example, you should have tell us : "i have some saves issue, you probably will get the trailer in 4 more days". It's easier to be patient when you know what is going on. - Work small part by small part, and don't go for the full thing at once. By doing so you won't be overloaded and you might be able to get something released easily. It's also easier to debug. Anyway good luck for the next release.

Cory Carson

Holy shit it's happening

Saigon

"I often let myself get distracted and procrastinate (...) Days turn into weeks quickly." - going full time didnt change much i guess... Also its not my business but isnt Aylia's Story supposed to be your main source of income now? Well, its May or never for Chapter 1.

Miene

PLAYPLAYPLAY

Hey man, nice work. I'm just glad there is progress. Looking forward to the rest of the game coming out


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